Counting down the hours until Baldur's Gate 3 drops. Already fully planned out my first character, Azurum the blue dragonborn (Gloomstalker 6 lvls/Battlemaster 6 lvls) who dual wields rapiers coated with poison (I've limited my exposure to early access for spoiler reasons so I'm only aware of the basic 1d4 poison).
If my math is right the damage output is going to be kinda stupid by level 12. I didn't start out intending to min/max, I just had a fun idea and didn't want to fall behind my party members in damage and things, as they do, just got out of hand. There's definitely a little wiggle room depending on what gets revealed pass level 5 in the game, such as does the ranger get to pick extra favoured enemies/terrain and what additional feats they reveal, but I'm pretty happy over all with the roadmap I've created. With a 19 base AC (not assuming magic armor or spells) as well as strength, dexterity, and constitution saves (not to mention innate lightning resistance as well as possible ranger granted resistances), he should be comfortable on the front lines with someone more tanky to draw primary aggro. If need be he'll have a backup shield to swap out the offhand rapier for as well if the going gets tough for that sexy 21 AC (whopping 25 AC if a full +3 armor and +3 shield is available!). Strongly considering the menace battle maneuver as well for additional survivability. Really looking forward to discovering all the unique items in the game and figuring out what suits my scaly lil' blue boi the best!












