“Bug Alien Head” by Aaron Whitehead for Star Ruler, a real-time strategy game by Blind Mind Studios.

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“Bug Alien Head” by Aaron Whitehead for Star Ruler, a real-time strategy game by Blind Mind Studios.
you may have done some annoying things but at least you're not the ai player in star ruler that decides to churn out galaxy-sized ships right from the start
Star Ruler is probably one of the most ridiculous space colonization and war games ever made.
You could easily make a ship the size of the galaxy, if you research the right technologies (or you go into the game options and start at the highest tech level). The only limit is how long are you willing to wait for said ship.
Then the only thing left to do, really, is destroy everything and sail away to wherever in the abomination you created.
I just bought Star Ruler, and I'm impressed.
Space is big, space travel is kinda slow, and managing an interstellar empire is kinda hard.
It's like Civilization, a bit, but you make your own units. Also in space. And in real time.
There's a tutorial with some combat, and the fleet they give you tears apart the enemies that pop up. Just...massive railgun barrage against wimpy pirates. What would you expect to happen?
You get a few ship types to start with, some basics that you'll probably need, and then you make your own. You can make them really big, too. Like, planet-sized big, probably. You could make a fleet of Death Stars, to unleash burning laser death upon your enemies.
I haven't played it for very long, but I'm having fun with it
Perhaps it would be best if we were the only intelligent life around, after all
Star Ruler lets you build whatever you want to whatever scale you want limited only by your imagination, processing speed, and in game economy. I created a battleship class the size of Jupitor that costs enough resources to make thousands of other ships. It has millions of hitpoints, and millions of shield hitpoints. It's main purpose is to destroy the stars themselves by tearing apart space and time.
I call it "Battleship Class No... Just No"
The first time I sent 5 of them off (almost bankrupting my entire galactic empire) to blow up the star in the aliens home system. It took 5 in game hours, and my absurdly expensive ships were all destroyed in the resulting supernova because apparently all the stupid armour wasn't good enough to deflect a supernova.
So I took off all the armour and the shields, added a SECOND weapon that tears holes into space and time, took out the crew and replaced them with an AI to handle the ship that won't mind dying for the cause. I called this new class "No... Just No II". Now I'm making as many as I can afford to blow up the galactic core, wiping out half the galaxy and exterminating as many of the alien empires as I can. My human systems are on the edge of the galaxy, but just to be sure I'm installing thrusters on all the close planets and will move them out of the galaxy until the core is finished being torn apart.
I forsee no problems with this plan.