Clone friends from Stealth Inc!
Oh darn this mood swing made me draw so, so slow
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Clone friends from Stealth Inc!
Oh darn this mood swing made me draw so, so slow
stealth inc 2 alternate ending totally real
In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a spra
Check out this short gameplay video of STEALTH INC 2 on my RUMBLE gaming channel.
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Gore Reviews Stealth Inc.: A Clone in the Dark
Release Date: July 23, 2013 Platforms: Windows, OS X, Linux, Android, PlayStation 3, PlayStation Vita (reviewed), PlayStation 4, iOS
Stealth Inc.: A Clone in the Dark (formerly known as Stealth Bastard on PC) is a game that tries to blend platforming, puzzle solving and stealth into a challenging, yet accessible package and for the most part, it does just that. While I’m a big fan of both platformers and puzzle games, I’ve never been too keen on stealth in games. So I went into Stealth Inc. curious, but skeptical. Fortunately, much like last year’s Mark of the Ninja, Stealth Inc. handles the stealth aspects in a very user-friendly manner.
The character you play as, one of a number of clones, is outfitted with some pretty sweet stealth goggles and these will be vital to your success. As you traverse levels, these goggles will shine green (hidden), yellow (partially visible) or red (fully visible), depending on how concealed within the shadows you are. Thanks to this, you’ll always know just how visible you are, so there’s no pointless guess work (and inevitable frustration) as seen in some other stealth games. Level design also lends to this user-friendly nature as well, as each enemy has a clearly defined area of vision, so if you pay attention you’ll always know where you stand when it comes to the stealth.
Much the way stealth is handled, the puzzles in the game are well designed and quite intuitive. Stealth Inc. is broken down into 8 separate “worlds” (known as sectors), each with 10 levels and a unique theme. This type of design eases you into the puzzles, allowing you to learn the basics in the early levels of each sector and then getting more complicated as you progress. While I did get stumped a few times during my playthrough, figuring out the tougher puzzles always felt satisfying and logical and never purposely abstract just for the sake of difficulty. Each sector also ends with a boss level that puts all you’ve learned throughout that sector to the test. These all felt refreshing and were a nice way to end each sector, but if I had to nitpick just a bit, the difficulty felt a little uneven from sector to sector. For instance, I found the final boss level to be much easier than some of the boss levels in sectors before it, but this is just a small gripe.
The platforming in Stealth Inc. wasn’t quite as impressive as its stealth and puzzle elements, but it is more than sufficient. It took me a few levels to get used to the way it controlled and while I would have liked slightly tighter controls, it was nothing that affected my enjoyment of the game. Luckily, there are only a couple of instances in the game where your platforming becomes a crucial aspect to being successful and it may take a couple of tries, but it’s nothing that can’t be overcome. That is, unless you’re trying to get an S-rank on every level.
One of my biggest issues with Stealth Inc. comes from its ranking system. As I mentioned earlier, there are 10 levels within each sector, but two of those levels must be unlocked a specific way, one by acquiring a collectible on each of the first 8 levels and the other by achieving an S-rank on each of those 8 levels. In order to get this S-rank for each level you’ll need to complete the level in a certain amount of time, finish the level with 0 deaths and only be detected a certain number of times. No deaths is a given and while the time constraints can take some practice as you master the platforming on each level, my biggest problems come from the detection limit. In most levels this isn’t a problem, but in some levels it seems to be more reliant on luck than skill because some enemy reactions never seem to be the same twice in a row. I had the most issue in the boss levels as each boss can be very finicky in whether or not it detects you. Eventually I got sick of this hit or miss detection and with no discernible pattern to consistently follow, I gave up on getting S-ranks. So I missed out on a number of the bonus levels and felt like I didn’t get to experience all the game had to offer.
There are also a number of different suits you can unlock for your clone throughout the game, but if you use them, you are eliminated from getting an S-rank. So they felt rather pointless to me and I didn’t even bother trying or unlocking all of them, but if you’re looking to get more out of the game, each suit has its own leaderboard and offers a unique way to play the game.
The game also offers up a level editor, if that’s something you’re into. As I’ve never been the kind of person that builds my own levels in games, I didn’t touch it. So I can‘t really comment much on it, but it’s there if you’re interested.
Stealth Inc.: A Clone in the Dark is a great game, with a great sense of humor (the ending definitely makes it worth playing to completion) that blends platforming, puzzle solving and stealth gameplay nearly perfectly. It offers up 64 intelligently designed and challenging levels as you progress through the game, with another 14 that can be unlocked in special ways (if you’re better than me). Unfortunately unlocking some of these levels requires you to achieve an S-rank on the 8 levels before it and getting these ranks comes down to luck far too often. That said, even if you don’t get to experience these bonus levels, the base game (which is cross-buy on PS3 and Vita) is well worth your time and money and something I’d recommend checking out.
Score: 4 out of 5
Limited Run Games Announces Two More Games
Limited Run Games Announces Two More Games
Limited Run Games have announced some of the next games they will be doing limited runs of. They tweeted that limited runs #26 and #27 will be Stealth Inc: A Clone in the Dark – Ultimate Edition. The game will be available on LimitedRunGames.com starting on November 25th. Stealth Inc: A Clone in the Dark – Ultimate Edition is a PlayStation/PlayStation Vita version of the original Steam…
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119: Of stealth and wrath
You know, I bought Stealth Inc. 2 for my Wii U because I had loved the first game and I thought Nintendo’s console was the only place where I’d be able to play the sequel.
Nnnnnnnnope.
And so, while Mario curses in Italian (and don’t bother translating it, since it reads as a slight modification of an Argentinian expression), Gretha takes things perhaps too seriously.
Mario is probably right, though: nobody will get the reference. If you don’t know what happened in that last frame, here’s a little clue.
Stealth Inc 2: A Game of Clones Dated
The sequel to Stealth Inc, previously exclusive to Nintendo platforms has now been dated for the other platforms.
Stealth Inc 2 is out now on Xbox One with PC, PS3, PS4 and Vita following on April 7th, which is this upcoming Tuesday.
The PC version will be available via the Humble Store and you can buy the game on PlayStation platforms once and play it on all of the PlayStation systems you own due to Cross Buy.
The game is about $15, depending on your currency and if there is tax involved in digital purchases wherever you happen to live.
Weekend Gaming: Persona Q, Stealth Inc 2
Didn't get to spend a ton of time gaming this past week, but there were a few moments here and there with my digital pastime. Progress was made in Persona Q and countless clones were lost in Stealth Inc 2.
I think it's worth noting that in this update I am gaming exclusively on Nintendo systems. Never though that was going to be the case, but behold!
I'm closing in on the 40 hour mark with Persona Q. Just completed the second labyrinth, though I still have to go back and 100% each floor. The guardian battle at the end of the labyrinth was exhilarating after slogging through the level for so long but my squad hardly broke a sweat taking the boss down. I've just set out in the third labyrinth, but so far it is my favorite. Not to mention the characters look significantly better in this level. There is a low-light, shadow effect that gives the character models more detail and definition. Maybe I've been keeping my 3DS's screens too bright? Going to have to adjust that and see if it makes an impact on how the characters look outside of this labyrinth. I'm wondering if I'm doing the whole 'Persona' thing right in Persona Q. Perhaps I'm not switching my sub-personas up as much as I should. I tend to find a Persona I like and stick with them I'm unsure if this is hindering my squad. When I want to fuse Personas, I end up with a new Persona that is too high level for me to craft. The ones I can make are too low level - but maybe I need to build those and then level them up? Currently, I've just been sacrificing my extra personas to level up my equipped one. Whatever the case, I'm still as glued to this game as ever.
Didn't make much progress with Stealth Inc 2: A Game of Clones, but got in a bit of time with it here and there. I like that the game forgoes a level select screen for an overworld, but I am often confused about where to go next. A guess a part of me still wants to blaze through the game, level after level, like I did in the original. In Stealth 2, after completing a level you are left to seek out the next one. There is more of a story going on this time around, though the most entertaining portions of it are during the levels themselves as opposed to the brief cutscenes. 'Dialog' is delivered with biting wit throughout the levels as... motivation I suppose. Such a great game - just wish I had more time to play. That's my story - now it's your turn.
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