A really rough écorché showcase.
To be retopologized as a character base in upcoming animations.
Stekh got a lot of visual redesign this year, the 'heart' of them ( ethology, evolutionary niche, cultures, individuals, etc that've been worked on for years) remain mostly the same.
I feel this design 'fits' them a lot better, that's also much improved over the original as I learned more about anatomy and biomechanics.
Museums are very helpful!
I'm most excited about the development of the hindlimbs. Keeping in line with the niche of a projectile-throwing predator, Stekh now have a novel way to do this via whipcracking!
TLDR: The force of the main body moving can be transferred to the hindlimbs, which conserves energy towards the end as an acceleration of the hand, reaching incredible throwing speeds.
It took a lot of trial and error to make this aspect 'real'. Lots of CAD modelling bone segments and 3D print experimentation until I made a physical model which really behaved as a whip in the real world.