Stellar Arms:devlog ~11 - a little graphical update
hello! Laz here. it’s been a while, we’re currently reproduce the prototype using Unity3D for better stability, and many more reasons. probably we (or ricolemba hehe) will write another dedicated devlog regarding to the port, for better explanation.
while Rico busy coding, i’m still trying to polish the tileset more, here are another concept art by kodoktua ! i asked him to design a variation map for boss area.
and a little update i did while ago to the environment, but if you might already see it if you notice some change from earlier screenshot.
here is a screenshot before the update:
here is the new one (please ignore the glitchy mapping, it’s just a mockup haha), added simple animation, changed the palette to make better contrast and i just realized when kodoktua told me, that the scale of the background building is too similar, so it doesn’t show enough depth. so i made the closer one bigger.
i however still not satisfied, i might put another background just one layer below the platform the player stand in. because it looks empty now.
well that’s all for now. see you again soon! :D
~ lazcht out!












