The visual design of Space Funeral is intentionally busy, grotesque, and difficult to parse. Sprites are highly detailed, but often in a way that produces a greater deal of visual noise, and with a large number of objects and tiles in the game being frequently repeated, the game has to rely on straightforward and linear progression to ensure the player doesn’t need to rely too heavily on landmarks. This confusing visual language is all in service of the game’s larger theme and tone, and while it is difficult to take in by itself, it is consistent enough that less obscure or unusual elements introduced later on actually feel like they are clashing with that visual language- again, in service of that larger theme.