Boundaries, Stick to Your Guns, Gates to Hell, & Psycho-Frame // Lititz PA 7.29.25

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Boundaries, Stick to Your Guns, Gates to Hell, & Psycho-Frame // Lititz PA 7.29.25
The Hope Division // Stick to your Guns
2010
Oxblood / White Pinwheel
Diamond // Stick to your Guns
2012
Orange / Milky Clear / Transparent Red Stripes
Disobedient // Stick to your Guns
2015
Highlighter Yellow / Milky Clear / Doublemint Green Stripes
Cleaned my place today, I'm tired but here have a picture of my face.
Stick to your guns
Gent, Belgium
Most times, the things to which we cling aren't the same things that we need.
And sometimes the things we love are the things we need to leave.
Friday night at The Ritz, I saw Thursday for the first time! I have been a fan of theirs since I was 12/13, and I was so impressed with their high-energy and crowd-engaging performance.
made the cutest tote bags, perfect for summer :) if you wanna grab one - go to my webshop here (shipping world wide!)
Devlog ~ 05/17/23
Laf Chapter 1 Update - posted May 1, 2023 Styg Demo - being rewritten Anti-Romance Jam Submission - currently writing
Hello!
A little bit overdue, but we all know I'm glacial slow. Thank you to everyone who played and left comments on LaFs update. I really appreciate the support and love<3
That said, I don't plan on working on LaF for the next while. I think I need to take a break from it and focus on other projects. It's not on hiatus or anything(for now), but it'll be taking a back seat.
I am currently focusing most of my free time on Stygian's rewrites. I had lost some of the game's files last year, which thankfully weren't any major scenes, but I did lose most of the game's UI code. Bummer, but it gives me a chance to completely redo it while I work on rewriting the prologue and first chapter. I have no real solid timeline for the demo's release, but it'll be my focus for this summer.
Also, I plan on submitting to lapinelunarie-games's Anti-Romance Game Jam. It's a mercifully short project; I anticipate a word count of <30k. It's plotted out and outlined, which leaves the bulk of writing, editing, and coding to be done. Most likely, it'll be released in parts in order to meet the game jam's deadline, but it will should be complete and free to play this summer.
Over my break, we hit 1500 followers, and I wanted to say thank you again! It really means a lot to be part of this community and meet so many wonderful, thoughtful, talented writers, readers, and creators.
Stay safe and healthy!