Centaure
Wisdom score is increased by 2
Age: Dou to the fey touch many centaurs have they. they have a tendency to live longer than human. But mature around the same age as humans.
Alignment: a centaur tends to lean towards Lawful aliments because they are often considered the soldiers of the fey. Their small clans they keep themselves to are often crafted around rules that suits them.
Natural Cavalry. You may serve as a mount for a single creature your size or smaller, when you do so you always act independently of your rider. You also count as mounted at all times for the purposes of equipment, and any creature you carry in this way counts as half their normal weight for the purpose of determining whether or not you are encumbered.
Languages: You can speak common and one language of your choice. do to Centaurs close roots to the fey Sylvan and Elven should be the first to consider.
Horse:
Your Strenge score is increased by 1
Awkward body: you have disadvantage on dexterity cheeks & Athletic checks for climbing & acrobatic cheeks due to your massive size. But have advantages on Athletics cheeks for jumping.
Charge: If you move at least 30 feet and do a weapon melee attack you can choose to do so with advantages.
Hooves. You are never unarmed. Your hooves are a natural weapon, which you can use to make unarmed strikes. When you make an unarmed strike with your hooves, the damage die for your unarmed strike is a d8. You are considered proficient in these strikes.
speed: 50
Size: large
Goat:
Your Constitution score increases by 1
Goats Stomachc: You have advantages on Constitution saving throws against being poisoned.
Sure-Footed. You ignore non-magical difficult terrain, and have atvantage on Athletics climb cheaks?
Stubborn. You have advantage on saving throws against being charmed.
Toughness. Your hit point maximum also increases by 1 and it increases by 1 every time you gain a level.
Speed: 40
Size: Medium
faun:
Your intelligence score increases by 1.
Magic Resistance.The faun has advantage on saving throws against spells and other magical effects.
Cantrip: You know one cantrip of your choice from the Druid spell list. wisdom is your spellcasting ability for it.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Awkward body: you have disadvantage on dexterity cheeks & Athletic checks for climbing & acrobatic cheeks due to your massive size. But have advantages on Athletics cheeks for jumping.
speed: 40
Size: medium
Dikdik :
Your Dexterity score increases by 1
Eyes of Small: You gain advantages on all precision cheeks relying on sight.
Constantly alert: You gain advantages on initiative rolls.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Prays Agility. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Speed: 40