Super Vehicroid Jumbo Drill
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"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Can Be Found In: Power of the Duelist (POTD-EN036)
Vehicroids were one of the first archetypes to considerably improve Fusion Summons along other monsters like HERO and "Cyber Dragon". However, when compared to those builds Vehicroids underperform to either stand out with their Fusion Monster or preparing their most expensive choices. Still that doesn't mean that the archetype is not functional, as they have key cards to turn their Fusions into powerful creatures capable to confront any threat on the field.
"Super Vehicroid Jumbo Drill" is often the main option when comes to Fusion builds arround the archetype. "Super Vehicroid" has a simple yet effective ability in which deals piercing damage against defensive creatures, so combined with its high ATK is already a powerful creature to take down stalling opponents with. However, this ability might not seem outstanding given the fact "Super Vehicroid" can only be summoned with three specific materials. But like many Vehicroids is the support that can work along with that will reach its peak performance.
Fortunately, the three monsters required for its Fusion Summon can perform efficiently on their own until we can bring out "Super Vehicroid Jumbo Drill". While cards like "King of the Swamp" and "Fusion Reserve" can assist us obtaining the traditional "Polymerization", the main choice to go with this Fusion Summon will be "Vehicroid Connection Zone" as will turn "Super Vehicroid" invulnerable against any removal effects including our own. This factor will allow us to shortcut all preparatives by working along "Chain Material", a Trap able to banish the required materials from anywhere including our Deck and/or Graveyard, while the Spell Card will ignore its drawback of destroying "Super Vehicroid" during the End Phase. Outside this staple combo we can instead go with "Power Bond", performing a normal Fusion Summon with the bonus of doubling the Fusion's ATK so we can assure lethal damage with a single attack. When its comes to the materials themselves they are perfectly covered from early to late game, going from "Gear Gigant X" and "Fusion Conscription" adding them to our hand, to "Expressroid" and "Iron Call" recovering them from our Graveyard in later turns.
"Super Vehicroid Jumbo Drill" has a very simple purpose, but as mentioned is the effects that works along with that makes it a serious menace. With "Vehicroid Connection Zone" being the main option to Fusion Summon it, "Super Vehicroid" becomes very difficult to take down as cards like "Forbidden Lance" and "Effect Veiler" takes care or the few remaining weaknesses. With the Spell also protecting it from our own cards, we can go from "Torrential Tribute" clearing the field to attack directly to doubling its stats by "Limiter Removal" without being destroyed at the end of our turn. Everything else is up to its attacks, as either takes down any monsters weaker than itself or punishes defensive opponents by piercing damage.
If judged on its own, "Super Vehicroid Jumbo Drill" is not that outstanding compared to many other Fusion Monsters. However, things are very different once we check all the options available from start to finish, going from "Chain Material" completely skipping any preparatives to "Vehicroid Connection Zone" making it invincible against many common threats. Combine these options with its piercing attacks and "Super Vehicroid Jumbo Drill" easily becomes the boss monster of the archetype. In resume, "Super Vehicroid" might seem an underdog Fusion with plain effects yet expensive requeriments, but once we work along its options makes it one of the most resilient monsters the archetype can offer.
+ Deals piercing damage with its attacks
+ Highly supported to be quickly summoned and/or gain protection against destructive effects
- Expensive summon
- Kinda underwhelming if is not summoned by "Vehicroid Connection Zone"