Truckroid
“When this card destroys an opponent’s monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.”
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Truckroid
“When this card destroys an opponent’s monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.”
Megaroid City
Super Vehicroid - Stealth Union ———————————————— "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, during your Main Phase, you can select 1 face-up monster on the field, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. ———————————————— Can Be Found In: Gladiator's Assault (GLAS-EN041), Duelist League 3 (DL12-EN011)
While Fusion Monsters often won't require their materials on the field compared to other Extra Deck monsters, they can be tougher to make a build arround them due requiring specific monsters for their summon. Many Fusion Monsters might have an incredible pressence on the field with their stats and/or abilities, but some of their materials can be quite subpar to play along until we can Fusion Summon. Fortunately, with many monsters taking their place as well the various resources to ease Fusion Summons, some of the most expensive monsters won't be that tough to create a Deck just for their arrival.
"Super Vehicroid - Stealth Union" is the costiest Fusion Monster the Vehicroid archetype can offer, and although with a severe flaw can become quite dominant in battles. "Stealth Union" original ATK will become half each time it attacks, becoming 1800 during our turn and thus its 3600 ATK will have a more defensive purpose. Although this is a big negative for such expensive summon, "Stealth Union" compensates with other abilities to still have a strong pressence. The attacks of "Stealth Union" will deal piercing damage, each turn is able to equip on itself any face-up monster on the field (The Machine limitation is an errata in the TCG), and while with equipment by said effect it will be able to attack all monsters once per Battle Phase. In short, although "Stealth Union" might not take advantage of its base stats to its fullest, still can become a powerhouse as either equips strong enemies on itself as well wiping out whole fields afterwards.
"Stealth Union" is one of the most expensive Fusion Monsters by requiring four specific Vehicroids for its arrival. Fortunately, we can skip most of the process with a combination of "Chain Material" using the materials from our Deck or Graveyard, and "Vehicroid Connection Zone" protecting the Fusion for the Trap's negative effect. Not only that, but "Vehicroid Connection Zone" will be the main option to Fusion Summon with as makes "Stealth Union" much tougher to take down by granting invulnerability against destructive effects. There are many reliable methods to gather the four materials, going from "Gear Gigant X" and "Fusion Conscription" searching them in our Deck, to "Expressroid" and "Iron Call" retrieving them from the Graveyard. A cheaper alternative is by the use of "Future Fusion", a Spell which in two turns after its activation will Fusion Summon "Stealth Union" using the needed materials inside our Deck.
Might be a bit tricky to play along "Stealth Union" due its ATK being halved when attacks, but there are still methods to make it efficient. Although might not be able to defeat strong enemies due such flaw, the ability to equip monsters on the field allows it to easily take care of them as well easily counter menacing monsters such as "Stardust Dragon" or "Starving Venom Fusion Dragon" by going arround their abilities. Once with an equipped monster "Stealth Union" will easily deal tons of damage with the combination of piercing damage and multiple attacks, easily punishing fields with several small monsters to attack all at once. If we bring this monster by "Vehicroid Connection Zone" it will become even more effective as not only gains protection against opponent's destructive effects, but also from our own effects going from ignoring "Limiter Removal" negatives while doubling its ATK to surviving cards like "Torrential Tribute" to clear the field with. Don't forget that "Stealth Union" only halves its original ATK, so gaining stat boosts can easily solve its biggest problem as they won't be affected by such negative.
"Super Vehicroid - Stealth Union" can easily be underrated due its expensive Fusion Summon along losing half its ATK during our battles, yet can become a highly effective monster with its other abilities. Stealing monsters to be equipped with easily solves its main flaw so can take care of the opponent's monsters, and the combination of piercing damage and multiple attacks can deal devastating results despite only going with 1800 ATK. Not only that, but if we are able to bring it out by "Vehicroid Connection Zone" it becomes even tougher to confront besides its high stats walling against the opponent's turn. Together with most of its materials having a steady purpose during the Duel, "Stealth Union" might be easily overtaken by other Vehicroid options but has a potential purpose if managed properly.
Personal Rating: B+
+ Deals piercing damage against defensive monsters + Equips monsters on the field granting it multiple attacks + Gains protection against destructive effects if brought by "Vehicroid Connection Zone"
- Halves its original ATK when attacks - Very expensive summon
Truckroid ———————————————— When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. ———————————————— Can Be Found In: Gladiator's Assault (GLAS-EN014), Battle Pack 2: War of the Giants (BP02-EN055)
Battle effects completely depends of the monster's stats who carries them. A very powerful creature on its own can dominate the Battle Phase as soon they are summoned, but others might need a push from other cards to become menacing. Although the latter might not be as popular, as soon they succesfully strike their first strike they become serious threats for as long they stay on the field. And although they don't have a solid start like stronger alternatives, they still are solid choices in early game to keep the pressure.
"Truckroid" might seem a Vehicroid which focuses on defense due its high DEF over ATK, but can actually become one of the strongest attackers in the archetype if managed properly. Each time "Truckroid" defeats a monster in battle it will equip on itself, stacking the ATK of each equipped monster on itself. Therefore, its low ATK will immediately become a powerhouse by just destroying a single monster, and will gradually become higher as more monsters are defeated.
His low ATK together with the Vehicroid support makes "Truckroid" easy to prepare right from early game. Starting a Duel with "Geargiauger" will allow us to add the Vehicroid to our hand, while the Xyz "Gear Gigant X" will do so by detaching a material. "Truckroid" also has a Fusion to work with in the form of "Super Vehicroid - Stealth Union", giving us additional tools like "Fusion Conscription" and "Fusion Reserve" to search it in our Deck. Graveyard support won't be less limited, with "Expressroid" retrieving "Truckroid" back to our hand to cards like "Iron Call" and "Limit Reverse" reviving it with ease.
There are many options to assure "Truckroid" first attack becomes succesful and starts piling equipped monster to become one of the strongest monsters on the field. Since all Roids are Machines we can work along "Solidarity", making "Truckroid" a 1800 ATK monster which is enough to take down many enemies in early game. If the opponent already brought some of their most powerful creatures there are still options, going from "Moon Mirror Shield" assuring we defeat them by a 100 ATK difference, "Book of Moon" placing them in Defense Position as many powerful monsters carry low DEF, or answering against the opponent attacks with cards like "Shrink". A more unusual method is working along effects like "Ojama Country" and "Inverse Universe", switching the ATK and DEF of most monsters on the field and thus turning "Truckroid" into a 2000 ATK offense. Be aware that the more monsters "Truckroid" defeats the less space we'll have in our Spell and Trap Zone, but on the bright side means that the Vehicroid will reach lethal damage in a few turns.
"Truckroid" has lots of potential, and all it needs is a little help to assure the first attack to become succesful. However that doesn't mean that is a dead card when these options aren't available, as its high DEF allows it to defend against the opponent while also having Fusion options to work arround with. As soon we have one of the many options to assist us in the Battle Phase, "Truckroid" will surely become powerful enough to take down any threats on its own on the subsequent turns and become stronger after each attack. "Truckroid" might be dependant of effects, but once the first attack is succesful it will become extremely difficult to take down on battle.
Personal Rating: A-
+ Any monster it destroys in battle will be equipped and gain its ATK + Highly supported to start gaining momentum in the Battle Phase + Flexible purposes with its high DEF and Fusion resources
- Low ATK by default - Depends on support to success on its first attack - Might clog our backrow with equipped cards
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