While the result isn't quite the same as I was expecting, this bugged collision behavior doesn't surprise me. Already know what's wrong, and roughly what I need to do: rewrite a large portion of my collision checking code!!
uoawueohawhoughouhaoguihg
I finally finished up Dolus’s kit and art! It took forever, but I’m happy to finally share it with you fellas. I hope his kit isn’t too wild- I struggled a bit with the numbers and trying to keep it somewhat balanced. which was more difficult because hunters are my least favorite class. let me know if anything is too wild 0: anyways, here’s Erebus’s son, Dolus!
Dolus is one of the sons of Nox, the Goddess of the Night, and her lover, Erebus. Though their union brought many blessings to the world, it also brought curses; Dolus is one of them. He is a trickster: a master of guile and subterfuge. Dolus finds nothing but utmost satisfaction and delight in manipulating and fooling others. He is sporadic and unpredictable to the gods, but that’s just part of the act, of course. There is always a method and a goal to his tricks, even if it is something as petty as simply getting a good laugh.
Dolus was the apprentice of the great titan, Prometheus. It was he who inspired the god of deceit with his tales of tricking and stealing from the almighty Jupiter. Prometheus taught Dolus the arts of metalworking and ceramics. Despite being his mentor, the Titan was not safe from God of Trickery’s schemes. When Prometheus set forth to create Veritas, he received a summons from Jupiter. The Titan quickly left, leaving his newly-named apprentice in charge of his workshop. Dolus, eager for mischief, immediately went to work. Ambitiously he worked to create a replica of the form of Veritas, perfectly mimicking each detail; however, Dolus ran out of clay to work with by the time his master returned and could not finish his replica, leaving the statue without feet. Dolus expected Prometheus to be offended at this act of imitation and was paralyzed with fear when the Titan returned, expecting some sort of punishment. To his surprise, Prometheus was rather impressed with the flawlessness of his work. The titan put both statues in the kiln with the intent of taking credit for his apprentice’s work. Dolus, terrified of angering him, let him have it. Thus, life was given to them; from Prometheus’s work came the Goddess of Truth, Veritas, and from Dolus’s incomplete statue came the spirits of falsehoods, the Mendacium.
Dolus’s cowardice has always been his biggest weakness. Terrified of the repercussions of his actions thanks to the tales of Prometheus’s punishment at the hands of Jupiter, the God of Trickery sticks to the shadows. He commits his petty tricks using his silver-tongue and honeyed words to cause trouble, unable to be found once his victims have realized they’ve been fooled. Dolus finally makes his appearance on the battlegrounds with a newfound confidence now that the source of all his fears, Jupiter, is gone. Without Jupiter’s presence to hold him back, the trickster is free to do as he pleases, and he intends to take advantage of all the chaos that plagues the pantheons as order struggles to establish itself.
~~~
Passive: Deception
Dolus’s specialty is deceit, lying his way to victory. He will manipulate his foes by any means necessary. All of Dolus’s VGS commands can be heard by all gods, regardless of team.
Additionally, Dolus gains bonuses to his movement speed when he takes damage from enemy gods, and gains attack speed when he deals damage to enemy gods. These bonuses last for 2s and can stack up to 3 times. Their duration refreshes when Dolus takes or deals damage. Dolus’s basic attacks go through targets*. Item effects and critical hits only occur on the first target. (Enemies hit after the first target only take 60% of basic attack damage.)
Attack speed bonus: 3%/6%/9%
Movement speed bonus: 2%/4%/6%
Ability 1: Sharpen Blades (Buff):
Dolos sharpens his his throwing knives, gaining additional physical penetration. While Sharpen Blades is active, Dolos’s basic attacks also apply a bleed effect to enemies, causing them to take additional damage every 1s for 3s. This bleed effect can stack up to 3 times.
Penetration: 5/10/15/20/25
Bleed damage: 5 (+5% of total physical power)
Ammo: 3/3/4/4/5
Cooldown: 16s/15s/14s/13s/12s
Ability 2: Art of the Titans (Pet):
Dolus uses the art he learned during his apprenticeship under Prometheus and creates a monster from clay to fight for him. If he targets an enemy while conjuring his creature, it will attack that target until it dies. This ability can be toggled while active to change targets or have the creature stop pursuing its current target. If summoned without a target, the monster will attack the nearest enemies. If Dolus hits his pet with one of his Sharpened Blades, it will explode. The type of creature conjured depends on the range Dolus casts Art of the Titans. This pet lasts for 5s.
Chimera basic attack damage: 10/15/20/30/40 per hit
Chimera health: 210 (+20% of max health)
Harpy basic attack damage: 20/25/35/45/50 per hit
Harpy health: 190 (+15% of max health)
Explosion damage: 60/85/110/135/160 (+60% max physical power)
Cooldown: 18s (goes on cooldown once the pet has been killed)
Ability 3: Quick-footed (Teleport):
Dolus can select a target (enemy or ally) to teleport to. Allies Dolus teleports to are granted a movement speed buff, while enemies are slowed. While Trickster’s Mirage is active, Quick-Footed will not go on cooldown if Dolus teleports to one of his clones, but the buff will not be applied to them. Quick-footed will not slow enemies if Trickster’s Mirage is active.
Movement speed buff: 10%
Slow: 20%
Cooldown: 14s
Ability 4: Trickster’s Mirage (AoE):
Dolus creates 3 clones of himself around a target (enemy or ally). These clones will move in the same directions Dolus does and will target the same enemies he does, but only deal 25% of his damage and cannot crit. His clones can only lifesteal from enemies for 25% of total lifesteal. These clones have the same amount of protections, but only have 60% of Dolus’s max health. A clone will die instantly if hit with a hard Crowd Control effect, excluding banishes.
If Dolus teleports onto an enemy, all of his remaining clones will also teleport to the target and detonate, dealing damage for each clone.
Detonation damage per clone: 70/100/130/160/190 (100% of physical power - this scaling only procs once, not three times )
Duration: 5s (will end early if Dolus teleports onto an enemy)