Ao ashi chapter 278 coloring | Xhaka Demian and Suzak
DON’T REPOST | NO ROBAR | DON’T STEAL
Art made by yugo kobayashi, coloring made by me
Tw: Ryo_Zeroswim
Ig: Ryo_Zeroswim
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Ao ashi chapter 278 coloring | Xhaka Demian and Suzak
DON’T REPOST | NO ROBAR | DON’T STEAL
Art made by yugo kobayashi, coloring made by me
Tw: Ryo_Zeroswim
Ig: Ryo_Zeroswim
[Review] Wario: Master of Disguise (DS)
Wario Land: Touched!
F-Zero Climax - Game Boy Advance - 2004 Developers: Suzak Publisher: Nintendo
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F-Zero: GP Legend, Game Boy Advance.
Domo-kun no Fushigi Terebi, Game Boy Advance.
Wario: Master of Disguise, Nintendo DS.
Wario: Master of Disguise, Nintendo DS.
G.G. Series: Ninja Karakuri Den (Nintendo DSi)
Developed/Published by: Genterprise / Suzak Released: August 23rd, 2010 Completed: 23st April, 2015 Completion: Finished all 60 levels at the cost of many, many continues. Trophies / Achievements: n/a
I’m obsessed with weird cheapy games—well, Japanese ones, anyway. I’ve made a habit of collecting any Simple Series games I can find (like most folk in-the-know, I adore the EDF series) and I’ve always been interested in the G.G. Series, a series of really cheapy ($2) games thrown out on the DSi eShop.
(Confusingly for collectors, there’s also the GO Series put out by Gamebridge, which includes a bunch of re-badged G.G. Series games in Europe, but in North America just seems to be a grab-bag of other weird cheap stuff.)
Anyway, Ninja Karakuri Den is the first of the series released in North America, and I’m going to surprise you (possibly?) by saying I loved it. For $2, anyway. It’s a simple little game that’s anything but the Ninja Jajamaru-kun clone you might imagine—your ninja constantly jumps, every platform he jumps from crumbles, and the idea is to modify your jump height and dash and slash to destroy all the cogs on screen while avoiding/killing enemies to progress.
It’s great! It really is! The controls are initially a little complex until you work out you want to be dashing and slashing more or less exclusively, but most importantly they feel great. Combined with the cute graphics and just-enough-content for $2, I ain’t complaining.
If I was to complain, I’d probably moan that there isn’t a better way to continue than just hitting retry to brute-force your way to the end, and that the bosses are a repetitive low-point of the game. And, honestly, now I’ve done all 60 levels I don’t really see a point in fighting for a high score or anything.
Basically, Ninja Karakuri Den is one idea done well for just long enough. Could it be longer, have more enemies and maybe platform types? Sure. Did I enjoy it because it was such a pleasant surprise as I was expecting nothing good at all? Very likely!
Will I ever play it again? No, but I’ll be happy to drop the $12 for the other six games in the series released in North America and that’s a big, big recommendation.
Final Thought: I don’t really have any other thoughts so actually I’d like to open the floor—have you played any of the G.G. Series? Any particular stand-outs? Sound off in a reblog? I think that’s how the “kids” are doing it now.