• Illusions can kill. If you want to live, you must fight ~ Heskal
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• Illusions can kill. If you want to live, you must fight ~ Heskal
out of context 7.5 spoiler but make it memey.
Her 🥺
Theron Letter 7.5
Spoiler Free SWTOR 7.5 comments
As it says on the tin.
Honestly, I am really liking the consistent content that Broadsword is putting out. Big patches are 4-6 months apart, little ones are pretty regular. Each patch -- whether it's a big 7.x or it's a 7.5.x -- has something that tries to address a player request/complaint. Since Broadsword took over, the amount of content might be more modest in terms of scale, but it seems like more care has been applied to it. Based upon the player survey and other quality of life improvements -- and even some hasty u-turns--, they are taking player feedback into account. I feel better about the game in Broadsword's hands than I did with Bioware.
Technically, I did not experience major problems with the patch. As reported in the patch notes, there is one cinematic where a key character's mouth does not move. That doesn't break the game, though you may want to wait to record the scene if you're into that. There's another point where you have to hit the right spot on the floor for your jetpack to disappear so you can pass through the next door, but that's an easy fix. Gearwise, I'm seeing reports of being at least in 332 greens, but as usual, player skill may vary.
Patch 7.5 starts the conclusion of the two storylines that have taken the mainstage of 7.0: the Holocron of Nul storyline and the Heta Kol storyline, which started back in 6.2 (pandemic patch). I feel like some of the "huh?" in the plot was baked in from where Bioware started it, so Broadsword is trying its best to finish the story they were given. Is it a busfire? Yes. Is it their fault? No, but they have to finish it.That said, this patch actually makes the player make choices, and you AGONIZE over them. It's not just personnel choices but also diplomatic ones. I haven't felt that way in a considerable amount of time. Yes, you do make choices in 7.0, but it's one person living or dying, be a jerk or don't be a jerk. Lower stakes. The stakes are higher here in 7.5 -- or at least it feels that way. That's an important part of game writing: even if the choice does not matter, there needs to be the illusion that it does -- a certain level of immersion. You do have cascading consequences of choices as well. I'm looking forward to playing this patch on my LS toon to do different choices, more so than I did previously. "Let's not be a jerk this time" is less than compelling than "Can I do it differently, this time?"
Overall, there is progress in the storyline -- this doesn't feel like a "busy work" patch or "here's a new daily area to keep you occupied". (To be clear, I loved the Port Nowhere and Ord Mantell content in 7.4 -- it was a giant love letter to smugglers -- but at the same time, it was a bit of filler, to be honest). The quests you need to do are necessary to gain the trust of a naturally fearful faction of sentients (no spoilers) -- it makes sense they aren't your besties for life right off the jump. You will yell at the screen at the end of the whole thing, because it does make sense and yet it's the worst option for your character, personally, and it's out of your hands. (And it is not out of character for the person who makes that decision...)
No new date night content -- maybe in 7.5.1. There is some romance content for those of us that romanced Lana and Theron.
If you are big into Mandos and have been impatiently waiting for Lane to give you a buzz, this is your time and your hour. If you enjoy training hunter pets in other games, your time has arrived.
There is also a new Spring Festival event on Dantooine. In truth, I find it sort of derivative of the Tillers' reputation you could earn in World of Warcraft during Mists of Pandaria. It isn't exactly the same (we don't have a cooking profession), but the general ideas apply, right down to the dailies involving having a beer and going fishing, as well as scouring the world for seeds. There's also animal rescue built in here as well, so it's a bit of everything for any hero who wants to retire or at least slow down.
But of course, something sinister is on the farm, and so I anticipate Scooby Doo Mystery Hour shall continue as the event carries on.
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Given that Broadsword "maintains" games such as Dark Age of Camelot, there has been the fear that they'll move SWTOR into retirement, but I don't think that will happen, as it's still a live intellectual property (Star Wars), they're making gobs of money off it due to Cartel Market, and there's still a player base. (And let's be real, Favereau and Filoni play it, and they do matter to Disney and EA.) I don't know when 8.0 will come out, so we may have another round of storylines in 7.0 -- sort of like how we had an extended 5.0 (Iokath and Traitor Arc) after Bioware was stripped down in 2017. That said, Onslaught was quite good after the KotXX shenanigans and dev changes had settled. I still hold the view that Bioware is a sinking ship, and EA moved the Goose that Lays the Golden Egg to Broadsword for safekeeping. I think we might get an 8.0 in 2025 or 2026, but how that will look or work -- no idea.
so that update huh.
she's an icon she's a legend and she is the moment
Consider my jaw on the floor
7.5 is hands down the best story update we've had in some time