I may not have friendship bracelets for the game tonight, but I do have a bunch of tiny little ducks to give out.

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I may not have friendship bracelets for the game tonight, but I do have a bunch of tiny little ducks to give out.
I'm adding another game to my list to code a clone of: Tower War
it's a strategy game, where you try to take over the map. All the towers you own can send troops to try and take over other towers, or to reinforce your own towers, and the higher level the towers are, the more lines of troops they can send out
Primary gripe with the existing game: it drains SO MUCH battery and makes my phone heat up. Why does it need so much processing???
Secondary gripes: it is not colorblind-friendly at all, you can't replay levels, you can't pause in the middle of a level, and I wanna be able to build my own levels
the primary gripe can probably be solved by just making it a 2D game instead of 3D. In general, it's 3D games that tend to make my phone heat up, and there's no reason this game needs to be 3D.
The other stuff can easily be solved in the design phase.
Trickiest part would probably be coding the enemy AI. I want it to be smart enough to be a challenge, but not so smart that it's impossible to beat, nor that it takes up too much processing speed checking things several times a second.
I wonder if people still remember Takeover... That old Adobe Flash RTS. Personally, I've began a new run in Rimworld loosely based around the Icesdale Cult; should be fun, aye?