An Omen can't be too afraid to get their hands wet, and some callings end up with much, much wetter hands than others. Here we revisit an old friend, (our Repo, Rory), and meet a new friend dealing in the nightmarish realm of wetworks - Yesenia.
The Ostrakon deals in the realm of Dreams and the unconcious minds, even the whispers of it that remain after death. Using latent augmentations, Ostrakons can take control of recently deceased, plunge into memory, and discover exactly how far the mind can go before it breaks.
We've been very, very busy these past few months! Two successful con showings at both Big Bad Con and PAX Unplugged have led to now dozens of playtests and 4 ongoing campaigns! We couldn't be more excited to barrel towards crowdfunding in April, and to start to see the end phases of TDotH campaigns.
That being said, we need more! Please join us in our community Discord, and check out our free Demo Edition on itch. Thanks as always!
~Sillion
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Check out the TITANOMACHY: DREAMS OF THE HUE community on Discord - hang out with 71 other members and enjoy free voice and text chat.
High-octane action is a centerpiece of TDoth, you are highly empowered individuals setting out to fundamentally change the world - we assume you have the proficiencies to do as such.
Omens move fast, and the Charioteer is the queen of keeping that speed assured. Rufus here has taken control of a truck from the hood using her BlackThumbs augs, plasma leashes giving her control of any vehicle she can get within a whip's length from. As well, her Chuggaway Mag-Boots keep her solidly (and stylishly) affixed to any metal surface.
Behind her, her Friend-in-the-Chair Aqua/Marine furiously types away on her Hardened Cyberdeck, assuring Aqua's safety on the highways they're precariously traveling.
These two are our first glimpses of Omens engaged in a Strike, the core structure of TDoth. Similar to Cyberpunk's Runs, Blades in the Dark's Heists and Wildsea's Voyages, Strikes are distinct missions with an end-goal of weakening a Titan's power one way or another. Many are high-energy, combat filled take-downs, and some are subtle social soirees simmering with explosive tension.
We got plenty more coming, including some devlogs from yours truly! I hope you can join us over on our playtest Discord, where we continuously refine and expand our playtest program to make this the best game it possibly can be.
Check out the TITANOMACHY: DREAMS OF THE HUE community on Discord - hang out with 39 other members and enjoy free voice and text chat.
As always, hope to see in there. We'd love to have you~
From the wildest wastes to the spangled space, loud enough to rock the place. DJ DR34M/M4CH1N3 is broadcasting tunes for goons, funk for punks, and some good listenin' for bad dissidents. Your local time is now and the traffic is abysmal.
Today we've sold out. The fine exterminators at Anjos Assemblies have given us cold, hard scrypto to shill their new corpo killer that YOU (yes, you) can soon heft in your own meat and metal mitts. Let us welcome to the stage the MK II Plasma Slinger.
This top of the line executive executioner is priced so sweet for those light in the pocket. Pay the price of admission for this baby and you've got shots to shoot as long as you can stand. Similar to the
MK I, bullets can kick rocks as you fire hyperspun cells of your own extracted plasma. These droplets of doom aerosolize into a fine, dangerous mist at the barrel-end, perforating any perpetrator in your bloody sights. The improvements from the MK I mean the thing is smaller, faster, and no longer requires those pesky intravenous needles and tubes. For the MK II simply peep down the Vacuum Extraction Scope where the optic port will cycle blood through your peepers and keep the plasma you weren't doing anything with in the first place.
Operate with care, Omens, as nothing in this world comes free. Side effects for prolonged use include nausea, dizziness, disorientation, loss of memory, loss of limb, loss of life, and the telltale blood red eye of a consummate Plasma Slinger trigger gripper.
Hold 'em steady, cold and ready, keep those Titans scared and sweaty. This has been DJ DR34M/M4CH1N3, your favorite sellout of the day thanks to Anjos Assemblies. This next hour of noise pollution is sponsored by them, but after that your ass is mine >:)
Operate the MK II Plasma Slinger and many more armaments in TITANOMACHY: Dreams of the Hue, a Cyber/BioPunk Revolutionary TTRPG! Peep the link to play now!
Everybody has to make a living in the Hue, and few jobs leave your hands clean at the end of the day. Rory & Lyle represent the first of our Omens, the complex cyber/biopunk revolutionaries at the heart of TDoth.
Within Wild Words characters consist of Aspects - abilities, narrative permissions, elements of character and iconic equipment - drawn from pools that stand in for a more traditional game's classes.
Omens consist of a Background, a Hustle, and a Specialty each represented by pools of Aspects players can draw from to make their Omens their own. As we see our iconic Omens throughout TDoth's art we explore different pieces of their lives, and here we focus on the Hustles that keep Rory and Lyle connected to the Hue.
Rory represents the Augmentation Repossession Specialists, the unfortunate many made to reclaim augmentations - biological or otherwise - on behalf of one of the many corpo-lenders out there. A Biopunk riff on the classic Organ Repossession trope we (I) loved so dearly in the 00's, represented with the most
energy Jonatan could muster for Rory. It's grueling, bloody work but Rory has found a sickly synergy with their other work in the realm of the Organist, Cronenberg-esque organ artists of biology.
And then we have Lyle, chipper lad of the streets plucking away at a frutiger-aero weirdo guitar with some of his many, many arms. The Busker represents those artists who exists on the fringe of capital, and use their art as a beacon of the people. Houston is a city of liberating music cultures and iconic sounds, and the Buskers are the most unburdened by the grip of the Titans of any Hustle thanks to it.
A guiding image for much of Titanomachy is the incidental beauty of iridescence on edge of an oil slick. The Hue is one of the final tumors to a dying world, but there is still beauty to be kindled like fire. Cut throughout Lyle's design we tried to hide that sparkling, marginal beauty as often as possible.
These two are the first of many Omens that will show a fraction of what's possible within the world of TDoth. If you want to get a head start on building out some weirdos like this, or even want to hop in to a playtest or two, check our pinned post for more info on TITANOMACHY!
Out in the dying Gulf of Mexico stomp the Desalination Rigs, mechanical monstrosities sitting somewhere between an off-shore oil rig and Voltron. These behemoths stomp across the ocean floor, sucking up ocean waves, processing fresh water from them, and spitting out hyper-salinated water not even osmosis can overcome.
Of course, the working class of the Hue are made to carry out this slow murder. Operation of the Rigs is a massive, multi-man job assisted by Pseudo AIs and fleets of seasonal workers shipped on and off every day.
Buck is one of many posthumans employed in these massive operations, folk changed by broken nature, nanites, and dozens of other biology altering effects commonplace after the end of it all. Cut through with spliced crocodile and alligator DNA, Buck is hardened to the hypersalinated swamps of the Glades, and uses that crocodilian hardiness to his advantage (alongside a suite of company-mandated augmentations.)
The Rigs are a vital part of Titan control, and to maintain it Titans and their lackeys post PMCs the same as on any street corner. In TDoth, the "grunts" are often your friends, family, allies or even yourself. Coralynn here is one of the thousands trapped in a life of poverty and given access to the poisonous fruit that is PMC money. Weaponizing it and turning it back on the Titans is a vital piece of Omen praxis, and so is remembering who is behind every Titan issued submachine gun.
And two more down!! So excited to be sharing all of these with folks, Jonatan is knocking it out of the park and this next piece in particular is gonna be a real homerun. Coralynn and Buck are two more of the many iconics you'll see spread throughout TDoth, showing us snapshots of life in the Hue.
If you want more of a taste, join us on our Discord where we hold regular playtests with our living playtest document! Our QuickStart looms on the horizon, and every game helps us find out what the Hue is really gonna be.
Check out the TITANOMACHY: DREAMS OF THE HUE community on Discord - hang out with 39 other members and enjoy free voice and text chat.