SO MANY IMAGES!!!! this is just a small peek of the second edition of the Unofficial Fear & Hunger ttrpg.
Here some rules, the character sheet and content for the module adventure "Wolf's Den" so you can try and run my system without the need of having to craft everything by yourself. (All the visual art posted here was made by me!!!)
The first edition is already available and you can play it here.
It has a lot of mistakes and balance problems that will be fixed in second edition! but i'd still check it out to see if it's in your lane or not. >w<
Please Note that if we are playing A Dungeons and Dragons game, specifically a 5E Dungeons and Dragons Game, I Will ask you to roll On the Trinket Table and I Will be crafting an elaborate side-plot regarding You And Your Trinket.
Guess what? My newest TTRPG is coming to print later this month! The yuri mermaid dating game Mer X Maid is now available for preorder, and will be shipping at the end of June!
The full color 24 page book comes with 4 character cards, and includes full rules, instructional comics, lore and plenty of art! As a special bonus, preorders will include an hand drawn 6 x 6 inch original mermaid sketch by me!
Learn more about the game here!
You can Preorder Mer X Maid now for just $12!
I really appreciate your support and I hope you love the game!
Special Preorder! Print copies of Mer X Maid are now available for preorder and will ship at the end of June! The book will be 24 full color
To celebrate the release of @anim-ttrpgs Murder at Belle Nuit, I am going to recap one of my favorite sessions for my character in the original playtest for the module. It's not spoilers like at ALL. It's entirely just classic Eureka Investigator interpersonal drama. For the uninitiated, this is Vera Valentine:
She's a no-nonsense contract security guard. She's never really off the clock, and always views herself as responsible for keeping the peace and keeping folks safe. Her expression is permanently neutral, and she seems to walk dead eyed towards danger.
So here's how it goes:
First Half of session: Vera is essentially strong armed into investigating an area before she thinks they should. (They tell her she can just stay behind and follow up the leads SHE thinks they should follow - but Vera's truth dictates she must "follow the danger") It ends up getting them a lot of useful information, so she lives with it.
She has an emotional outburst at her fellow investigators,(Mortifying. Unprofessional.) on a subject she feels mysteriously strongly and volatile about. Namely, the potentiality of an NPC having a specific mental illness.
Went out to chain smoke in the lobby. While she was chain-smoking the two Investigators she had just had an outburst at get into insane drama that entirely over shadowed her outburst. (She was lowkey relieved by this because it meant nobody would ask questions about her outburst.) And one of those two Investigators, we'll call her "A," enters the lobby crying.
A explained the situation as best she could without revealing "things Vera wouldn't understand. (Read=Supernatural.)" But parts of it involved trusting someone with something, and a conversation Vera and A had earlier in which A realized Vera thought she was a lesbian. (Which She MIGHT be.) Vera essentially takes this to mean that A tried to level with the other investigator, name of B, about being a closet case. But the other investigator must have freaked out because, as Callie admitted he “hadn't ever told anyone before the events of the module.” (This understanding of events is PARTIALLY correct, A really did try to bond over being queer, but more specifically she was attempting to bond because A, who is a catgirl, had clocked that B too was some sort of creature.)
Vera later takes Elly, who is 16, to the side to explain (her misunderstanding) of the situation. Vera chose to explain it to Elly for two reasons:,
One: Elly had been kept out of a bunch of investigation stuff earlier on in the day, because they didn't want the kid seeing any corpses or gore. It was clearly getting to Elly, she was feeling useless and like she wouldn’t be ALLOWED to contribute. Vera realized this was an entirely harmless way to allow Elly to feel more in the loop with the rest of the group. She of course made her promise not to tell anyone, or allow the other two Investigators (Callie and Jay) to realize she now knew.
Two: Vera was DYING, I mean absolutely DYING. To tell SOMEONE. Vera is secretly a HUGE gossip, and loves messy details about interpersonal drama, queer shit, and romance. She's the type of person to learn a juicy secret and just internally lose her mind over it. BUT, this is an aspect of her character that is SUPER understated, and you'll only really notice if you're looking for it. She is like this buff, stony, unreadable butch lady who presents herself so no-nonsense, steady, and professional at all times. But one aspect of it that comes up a lot is she very quickly jumps to and teases people about queer and/or romantic interpretations of their interpersonal dynamics. She has a VERY dry sense of humor, so her jokes often get written off as "vera saying weird shit."
This little huddle of Elly and Veras QUICKLY devolved into them gossiping about a HUGE range of details all around the module, and cracking weird dry autistic jokes that only the two of them find funny. Details include: potential hook ups that happened, competing love interests, genuine details about the case, shocking potential crimes that have been committed, and Elly apologizing for being a "little shit to Vera" which Vera hit back with, "Kid, you've only got a few years left where you can get away with being a little shit. Enjoy it, while you can. But from the outside it would have looked SO bizarre because it was like the two of them huddling conspiratorially, whispering to each other, and occasionally one of them would LAUGH. (Something NEITHER of the two of them seemed to do that often.) (Also, this whole session kind of hammered home an interesting character detail that Vera is SHOCKINGLY good with teens, as she balances 'treat them like an adult' with 'take care of them without them noticing you're taking care of them' shockingly well)
Anyways, all that to say:
BUY MURDER AT THE BELLE NUIT NOW!!!
Murder mystery module for Eureka: Investigative Urban Fantasy. 3-8 sessions.
Hi! We are always looking for new games to play! We do a rules explanation episode, 3-4 episodes actual play, and then a review episode (and hopefully an interview with the developers). Please email us at [email protected] if you want us to play your game!
We hope to hear from you!
Queer sword & sorcery adventure-romance in fantasy ancient Mesopotamia
I highly recommend this game, especially to anyone who's already interested in games like Thirsty Sword Lesbians, Agon or Runequest. Some highlights of what I enjoyed - gorgeous and evocative artwork, really cool character abilities, building a city together that our characters loved and cared about, playing our own enemies in cutscenes, flavorful worldbuilding options to decide what the gods are or what is magic, and opportunities for dramatic reveals or vulnerable moments.
When I had the opportunity to play this game, we saw some really fun larger-than-life character abilities ("Miracles", "Spells", "Moves", etc.) like -
changing the timeline
summoning a posse of shades who are super helpful until they get hungry
making an illusion of people so real that you single-handedly change your city's demographics
communing with a mythical beast and convincing them to become a guardian spirit of the nearby river instead of eating people
disguising yourself completely as a high priestess and taking over the temple without any question from the acolytes
emanating the power of the goddess of hopeless wishes so powerfully that an enemy just decides to leap back in the Underworld
literally flying with the power of friendship
Learning the rules was pretty easy, rolls are 2d6 with a modifier if applicable. Epithets work both as sort of stats/abilities and conditions/health/durability. You write a unique phrase that talks about your character's behavior or values. You rewrite one of these epithets when your character experiences Crisis (from taking too many Wounds - which usually comes from low rolls) or Doom (from gaining too much Fire - which comes usually from high rolls). You gain XP when you roll low, or when you do certain things that match the theme of your specific character archetype (for example, communicating with otherworldly forces for one playbook, endangering yourself to seek knowledge for another.) There's definitely some fun toys on each character sheet to keep track of and challenge everyone to dive into the drama.
There's an example adventure in the back of the full book, however it seems easy to set up a simple adventure by just looking at the playbooks that people are interested in and the World Forces (the authorities in the world that hate your characters for their subversive lifestyles and adventuring ways). In fact, each player makes a character who is a World Force, which also helps with fleshing out the opposition.
We encountered a god of revenge who was angry that our Revenant didn't want to serve them, city officials who sent guards to tear down our neighborhood to make way for a "fire break", a river god spreading curses to our neighborhood who also hated the Vessel's deity for not being a traditional goddess, and Atlantean sorcerers who wanted to plant their city in the Wild and our neighborhood alike without regard for either the wild creatures or city-dwellers. The players fleshed out some ideas at the beginning of the game of what creatures served the Underworld, what were characteristics of Atlantis, and what the city government was like.
For a one session game, I would definitely recommend doing as we did and starting each player character off with 2 XP and 2 Fire, and truncating some of the world building. I could definitely see this system being compatible with a bunch of sword n sorcery adventures as long as the group made sure to create dramatic relationships with each other and the opposition (World Forces).
I know that writers of Eureka always talk about "eating people" as a metaphor for people who's needs are difficult/impossible to meet but hear me out, this kind of "hot monster girls eating people" style of gameplay is cornering a market that other games are too cowardly to capitalize off of.