Meeting legends of edu gaming #santerikoivisto #teachergaming. Thnx @aalvisto #mikael for your insights. Love Finnish edu 🇫🇮 #TECH2018 https://www.instagram.com/p/BqMG__JAcid/?utm_source=ig_tumblr_share&igshid=1vimjqkikh2im
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Meeting legends of edu gaming #santerikoivisto #teachergaming. Thnx @aalvisto #mikael for your insights. Love Finnish edu 🇫🇮 #TECH2018 https://www.instagram.com/p/BqMG__JAcid/?utm_source=ig_tumblr_share&igshid=1vimjqkikh2im
เหมาะเจาะ! Cities: Skylines ออกเวอร์ชั่นเพื่อการศึกษาด้านการปกครองพลเมืองและแก้ไขปัญหาผังเมือง!
TeacherGaming หน่วยงานสร้างเกมส์เพื่อประโยชน์ด้านการศึกษา ได้จับมือร่วมกับ Paradox Interactive ผู้พัฒนา Cities: Skylines เกมส์แนวบริหารจัดการเมืองสุดระเอียดยิบแห่งยุค (ที่ผู้เล่นจะได้สนุกสนานไปกับการจัดการรายละเอียดปลีกย่อยทั้งหลายของนครใหญ่และพัฒนาให้เจริญเติบโตไปเรื่อยๆ ตามแต่ผู้เล่นจะต้องการ) เพื่อช่วยกันสร้างเกมส์ดังกล่าวเป็นเวอร์ชั่นพิเศษในชื่อ Cities: Skylines - Education Editionให้คณะครูอาจารย์ใช้เป็นสื่อการเรียนการสอนด้านการปกครองปะชาชนไปจนถึงการรับมือและแก้ปัญหาที่ถูกต้องให้กับมหานครขนาดใหญ่
คงจะไม่มีเกมส์ไหนเหมาะสมไปกว่า Cities: Skylines แล้วละครับ เพราะแค่ในโหมดการเล่นปกติของเกมส์นี้ ผู้เล่นก็จะได้ดูแลตั้งแต่ด้านสิ่งปลูกสร้าง (กำหนดพื้นที่ต่างๆ ให้เป็นเขตชุมชน อุตสาหกรรม หรือแหล่งค้าขาย) ด้านปัจจัยหลัก (เดินเส้นทางท่อระบายน้ำ ทางท่อระบายเสีย ฯลฯ) ไปจนถึงการกำหนดนโยบายเฉพาะเขตเลยทีเดียว ซึ่งทางเวอร์ชั่นเพื่อการศึกษานี้ ทั้งสองทีมพัฒนาได้ทำการเพิ่ม 8 ด่านภารกิจขึ้น (อาจคุ้นกันในชื่อ Scenario) ที่จะให้ความรู้ด้านการบริหารจัดการเมืองแตกต่างกันออกไปตามแต่ละด่าน อาทิ การรับมือด้านงบประมาณดูแลเมืองที่จำกัด การจัดตััั้งหน่วยดูแลประชาชนให้ครบทุกประเภท การแบ่งเขตปกครองให้เหมาะสมกับทรัพยากรที่บริเวณต่างๆ มี เป็นต้น
By Klongthomtech.com
Great place for teachers and parents @TeacherGaming has a great collection of games covering sciences @Psyon_Games @FilamentGames are also listed.
Apart from educators , individual learning games can also be purchased on the online store Great job team @Aalvisto. https://youtu.be/qSfL-hAbALo
TeacherGaming, a startup from MinecraftEdu team, raises $1.6M to put games into the classroom
http://www.viralleakszone.com/teachergaming-a-startup-from-minecraftedu-team-raises-1-6m-to-put-games-into-the-classroom/
TeacherGaming, a startup from MinecraftEdu team, raises $1.6M to put games into the classroom
Minecraft, MinecraftEdu, TeacherGaming
TeacherGaming, a new startup from the team behind MinecraftEdu, a company that helped teachers use Minecraft in the classroom that was subsequently acquired by Microsoft, has picked up $1.6 million in seed funding.
Leading the round is Makers Fund (a relatively new U.S. and U.K. VC firm specialising in gaming and deeptech), with participation from Brent Hoberman’s Founders Factory. The Finnish company says it will use the cash injection to support sales and marketing efforts for its new educational gaming subscription service for schools.
A recent graduate of Founders Factory’s edtech accelerator program, TeacherGaming appears to be picking up where MinecraftEdu left off. The Finnish company is building an online service that wants to make it easier for teachers to use “blockbuster” games in schools.
This will include access to the titles on a lower per student basis, and a suite of learning material to support teaching and learning objectives. In addition, the TeacherGaming Desk service offers analytics so that teachers can track their students’ learning and progress.
“As a school teacher almost 10 years ago, I personally saw how engaged the kids were in gaming outside of school and wondered how that enthusiasm and focus could be transferred to the classroom,” TeacherGaming co-founder and CEO Santeri Koivisto tells TechCrunch. “I was and still am an avid gamer, and when Minecraft came around, I saw potential in it for classroom use”.
That potential was proven with the success of MinecraftEdu, and now Koivisto and the rest of the TeacherGaming team want to continue pushing the pedagogical potential of mainstream games — titles that students are quite likely to already be playing at home.
“I figured I could build a business out of something so uniquely engaging, and did just that with Minecraft. That’s how TeacherGaming came to be, and that’s the road I am still on with the rest of our team,” he says.
The beta version of TeacherGaming Desk went to market in July 2017, and the startup has seen educators from a little over 3,500 schools sign up to date. The platform is still in active development, and the company is running co-creation programs with a number of schools around the world — from New York to Hong Kong — to give teachers a role in its development and to make sure TeacherGaming Desk meets the genuine needs of teachers.
Explains Koivisto: “One of the biggest issues in classrooms today is the lack of engagement. Meanwhile at home, students are spending more and more time with video games. And games also happen to be one the most engaging ways to learn: while playing games, we spend tons of time learning how to their world and rules work with no external reward. Often, learning to play the game also involves learning important real world skills or knowledge, whether it’s astrophysics in a space game or learning how to run a country in strategy game. However, these two worlds don’t meet really often”.
To that end, the TeacherGaming CEO says the company’s job is to bridge the gap between learning at school and learning with games. This will involve curating the best games for learning from independent and major games studios, and lowering the threshold for teachers to use them in the classroom, through pedagogical support, spanning lesson plans to learning analytics. “That’s TeacherGaming Desk in a nutshell,” he says.
Sekarang Kamu Bisa Bermain Minecraft Sambil Belajar "Coding"
Begitu banyak cara menarik untuk mengajarkan programming kepada anak-anak. Salah satunya adalah dengan bermain game yang mengajarkan tentang pemrograman. Hingga sekarang banyak sekali game yang memang mengajarkan pemrograman kepada anak, dari yang gratis hingga berbayar. Mungkin di antara kamu...
http://segitiga.net/news/game/sekarang-kamu-bisa-bermain-minecraft-sambil-belajar-coding
In one of Sweden’s schools, it is mandatory for 13-year-old students to play Minecraft as part of their curriculum to encourage them to think beyond the classroom. But in Northern Ireland, copies of Minecraft would be distributed not just in one school, but an entire region.
READ: NORTHERN IRELAND TO USE MINECRAFT IN SCHOOLS
KerbalEdu Launches Their First Update With Fully Integrated Educational Features
KerbalEdu, an educationally-enhanced modification of the popular, award-winning space agency game, Kerbal Space Program, has launched its first update which fully integrates features that are exclusive to the classroom.
TeacherGaming, developer of KerbalEdu, as well as the notable MinecraftEdu, have worked alongside Squad, developer of Kerbal Space Program, to ensure that this update not only distinguishes itself as a fun tool for students, but also maintains the spirit of what has made the regular version of the game one of the most popular indie titles today.
“We always hear about how much our players have learned through playing the game,” Kerbal Space Program Producer, Miguel Peña states. “While we’re proud of inspiring so many players who’ve learned through KSP, we’ve always been a game first. TeacherGaming takes KSP to the next level and makes the educational aspects as important as the gameplay, if not more so, in the best ways possible. They’ve modified things to where students can grasp onto some of the game’s concepts in an easier, more practical way. Teachers and students are really going to have fun with this.”
Among the many notable features in this update are:
Mission Library & Mission Editor: Teachers can create and edit missions or lesson plans and upload them into the mission library for others to download
Force Arrows: A part that shows what forces act on a craft during flight using multicolored arrows
Flight Recorder: View data about flights in graphical form and save them in a variety of file formats
Function Tool: Evaluate real-time mathematical functions during flight
Scenarios: Students can learn more about subjects like motion and energy conservation through a number different gameplay scenarios
Educational professionals and students can go to www.kerbaledu.com for more information on the game, which is available on compatible Windows, Mac OS and Linux computers. Schools and other educational institutions interested in KerbalEdu can purchase the educational version of Kerbal Space Program for a discounted price and schools who do decide to use the software will also have the opportunity to offer their students a discounted price on the regular version of Kerbal Space Program.
Calm before the storm
After Derry, Northern Ireland both Mikael and Santeri had a breather. Time to reflect, think about what worked, what didn’t, do we have more good ideas to throw in and so on. Breather meant that Mikael went back to Finland to really do what was described here and Santeri flew straight to NYC for meetings and our dear co-founder’s bday!
So that was the breather.
The next stop for the #tgtour2014 was Viborg, Denmark. A collage of workshops, keynotes, forum sessions and something else we’d like to share. To be honest, it was Santeri’s first time in a Danish school. He has been in many others, but not Danish.
At the schools we did both Gamestar and MinecraftEdu workshops with the students. Gamestar workshop included a following path:
figuring out what’s a game
breaking game into pieces, what are the components? (check google :D)
recognising the components from a popular game like soccer
hacking an existing game - rock paper scissors (omg the students came up with awesome ideas)
creating a game with all the components
creating a digital game with Gamestar mechanics
and playtesting friends’ game and tweaking your own based on feedback.
I sounds like we didn’t do much with computers? That’s actually right and the blended approach worked really really well and we had many laughs. Fun and experiences are the goals for our tour in terms of what we wanna give to the students.
MinecraftEdu/ComputerCraftEdu workshop was the same sunken city exploration we used in Derry. After a small collaborative tutorial the students use surveyor (turtle) robots to get samples from the ocean bottom aka sunken city that is beneath them. They can modify the programs, create their own, compete with the turtle robots and build their vessel to get away from middle of the ocean. Everything in teams, of course.
This mission has some added game mechanics on top of Minecraft. You can only build where your vessel is and for material gathering, and unless you wanna drown, you have to use the robots.
As said, our stay in Viborg also included a keynote about ‘changing how we teach’. It was about… well games and education and what type of impact it can make. Here’s a link to the presentation that may not be that self-explanatory: http://www.slideshare.net/SanteriKoivisto/games-changing-how-we-teach
The other keynote was about ‘how to design products / games that make sense to schools’. This was probably the visually dullest keynote ever I’ve made, but I only had two days to create it! Link:http://www.slideshare.net/SanteriKoivisto/how-to-design-games-that-make-sense-to-schools
The last talk was about lesson structure and didactics with games. No presentation for that one, sorry! :-/
AND LAST: we promised that there’s going to be something we will share as a resource from our tour! We created a programming hopscotch outdoor activity for teachers. 150 teacher took part in it!
Here’s a couple links to see what was going on:
https://vine.co/v/Omwu1Fbx5bV https://vine.co/v/OmwmO1vEhZm
Thanks you Mathias for sharing!
And once more, it may not be the most easy to follow guide, but here’s some documentation and instructions for our playful programming hopscotch:
Feel free to tweak it, share it, use it (ofc)…
Next stops:
Mikael - Oslo!
Santeri - Frankfurt!
See you around Europe!
-Santeri
(+ Mikael & and the TG team)