Singing softly to myself while working...
Noth-ing is so per-ma-nent as temp-o-ra-ry code
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Singing softly to myself while working...
Noth-ing is so per-ma-nent as temp-o-ra-ry code
Some more youtube comments (April 2021) about how bad the engine is and the glitches they are in making the game, stalling things players have begged for for years (including blankets, lead ropes, and male player characters) from devs and game masters.
(the videos on youtube are getting up to 600 comments or so each. I can understand not wanting to dig into them.)
As soon as you label something you can pigeon hole it. Like tech debt as an example. Which is regularly used as a synonym for "we rushed this crock of shit through" or "shit, didn’t think of that". To which the usual response is "bung it on the backlog and move on with your life".
Closed captions on DVDs are getting left behind
A guide for reducing tech debt effectively, and how to develop a mindset that welcomes the short-term benefits of eliminating it. A guest post by principal engineer Lou Franco
I’m tired of tech debt discussions mired in arguments for technical purity or undefined future productivity. As technical leaders (ICs and managers) we must do better. Find opportunities for immediate productivity gains, support the work with data, tie the work to value delivery. We are running a business, not an artisanal code shop.
I really appreciate this recent presentation on tech debt.
One (unsurprising) takeaway is that everybody is making unmaintainable code and it's only going to get worse since few really understand how to think about and manage tech debt. It gets frustrating how we end up making things harder for ourselves and every other developer who touches our code (not that we always have a choice).
It also has this fantastic tweet in it
An unreleased post where I talk about Discord and what might happen to them if they were acquired