Actually them names are boring, I don't want them names
In "Playing with Names: Gaming and Naming in World of Warcraft," Charlotte Hagstrom ruminates on why players choose the names they do in WOW, and if names influence the experience of the game.
WOW requires all characters to have a name in order to enter Azeroth. No name, no World of Warcraft for you. But, that presents an issue: You're about to enter an unknown world and you need to create a virtual identity — what's acceptable? How can you fit in?
In Orc Rogue's case, he's trying to find out what name will make him the most friends.
"I am going to make the greatest name in the history of makin' names in the history of World of Warcraft," he says in the machinima, "Picking Your WoW Name" by WowCrendor. (Check it out here: http://www.youtube.com/watch?v=M7gVysecIUE).
He debates trying to make a rogue name, but they didn't seem creative enough. Then, he considers making a hard to pronounce name, "but then I can't even pronounce that name, and then how will people invite me to their friend's list?!"
The Orc Rogue moves to a forum to get some suggestions — he shoots down a Tauren name, Bubblez, to which he replies "I ain't a girl."
The solution: "Screw it, I'm just gonna hit random a bunch of time and add or remove a letter."
I picked this machinima because making Nagett (who ended up just being the mirror image of Tegan + a "t" because some other curious soul wanted "Naget") was a huge process. I had no idea what to name her, hell — I didn't even know if I wanted her to be a "her." I threw around some boring names, all of which were taken, and all of which escape me know — so obviously, Nagett-if-she-wasn't-Nagett would not have been all that memorable. I didn't know what WOW characters were normally named — so for all I knew people were just a series of numbers or maybe just a letter... I was on my own.
Hagstrom says that when one enters the WOW universe they need to get used to "totally unfamiliar names." These naming patterns hardly resemble those that we're used to. And, Hagstrom notes that fear of being "unaccepted" because of your player's name is not totally irrational. "...There is a normative system in place; just as in real life, names can be, and are, questioned, banned, ridiculed, prized, mocked, and admired by fellow players" (266).
After analyzing the names of characters in Azeroth, Hagstrom concluded that when it comes to a player's imagination in naming characters — neither race nor level matter. Additionally, she noticed no significant difference between the names on role-playing servers and other servers. She said that few people she talked to used the name generator because, "for them, creating names is an essential part of the game and something they want to do themselves" (270).
So, our friend Orc Rogue, defied the norm. But, he did go through the struggle and did seem to have a growing anxiety about having an acceptable name for about two minutes of YouTube time.