DEMO exhibition work, this was such a great experience!
I really enjoy this type of presentation, a dissection/ fragmentation, autopsy/ medical diagram. Phoebe mentioned it is similar to preserved insect displays in museums- love this! I like presentations that follow some sort of predetermined logic, which is why I love diagrams. Mentioned before in previous posts, has connotations with packaging and 'satisfying' content. Symmetry. Mimics 'crafting' actions in video games, I've been watching a lot of survival videogame playthroughs where you must collect specific items to craft specialty items. When the player opens their inventory it has a satisfying display of all the items they collect in groupings, 'recipes'. Love menu's and inventories, a page that displays a vast collection of different things, crafting allowing you to pick, play, and collate items. A form of gamification in real life- especially in this satisfying genre of content I mentioned. Playing, but also maintaining control and order.
I enjoyed preparing each individual nail for use, cutting the head off and bending it. It was very painful after a while though (surely there is an easier solution for this in future- a tool that does the brunt of the work), but I sort of like the whole 'blood, sweat and tears' thing, requiring exhaustive effort- it contributes to my overall satisfaction of the work!
Ezra said a really interesting point, that the nails look as if they are part of a torture device, violent gesture, dangerous/ sharp points of nails. They are pinning/ entrapping the boards against the wall, as if they are crucifying them. Makes me think about ways of presenting, usually I prefer meticulous actions, things that involve a steady hand and intricacy- like that of an autopsy, surgery or dissection. But I equally like the idea of violent gestures, ways of making the work seem contained/ trapped/ held against its own will. Creating tension. Crucifixion idea, using a nail to puncture a work- destroying something in the process of displaying it? Creating pre-holes for crucifixion- things that satisfyingly fit or slot into one another- predetermined fates. Packaging and design principles.










