We’ve been making steady incremental progress on updating the game’s schedule system to bring it in line with the new 2-year approach to the game’s story.
In February I finished drafting up the Excel spreadsheets that track character schedules for Year 2. I am currently going through these spreadsheets and fully implementing one character at a time. It’s an easy process, but quite time-consuming, particularly for the more pivotal characters who change schedule more as the story ramps up. I don’t expect it to be done any time soon, but I will most likely be working on it in tandem with some cutscene/story stuff and taking a “do a small chunk of this giant boring task every week and you’ll get there eventually” sort of approach. We have also been working on story script stuff as well.
However, on this particular weekend, I need to focus my energy on making slow incremental progress on another much longer and more difficult task... grieving my lost cat, Bani. We had to put her to sleep on March 2nd, 2023.
She was 18 years and 3 months old when she passed and you can read a bit more about her here, if you so wish. She has been my best friend since I was a teenager and just the sweetest, gentlest, most mild and loyal kitty anyone could imagine. She will be deeply missed by those of us on the core Wishbone team.