I guess The Leville hotel in Altissia don't pay their porters a living wage. This one is supplementing his income by moonlighting at the tourist information booth at the port. All images copyright Square Enix Co Ltd.
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I guess The Leville hotel in Altissia don't pay their porters a living wage. This one is supplementing his income by moonlighting at the tourist information booth at the port. All images copyright Square Enix Co Ltd.
Prompto Pictures Take 19 - Older!Prompto in that Chair! - BONER BONUS! Casual Outfit (No Jacket)
I decided to make this set purely because it's reportedly @dizzymoogle's favourite outfit, and the more I can over-do something the better...mehehe. Still #NoRagrets
Masterlist for this Collection!
There’s something about the pictures of Noctis and Prompto bumming around Lestallum that feels very sweet to me. Like they’re on a date or something and keep passing the camera back and forth.
On re-playing FFXV: 2/?
These are just a few other things I’ve noticed changed/improved. As I said before, I sped through and beat the game in its first week with no updates, so I’m reworking my way through it slowly with the 1.05 patch as of this time.
(as of writing this, I am still fairly early into the game - parted ways with Cor and arrived at Lestallum to meet Iris. I’ve been more focused on exploring and doing sidequests.)
- There is a new graveled area across the road from the Ceornix station at Alsto Slough. The layout of the garage’s shop has also changed.
- The entrance to Wiz’s Chocobo Post has been tweaked - the drive is longer and that parking area across from the side-road is new. Along with its firewood and shelter.
- Also at Wiz’s the space between the actual outpost and its fences pre-Deadeye hunt has drastically increased. When I first played the game, the caravan was maybe twenty, thirty feet away. Now it’s more like eighty and almost backing onto the woods.
- The hunt for Deadeye has more dead ends and blue shiny collectibles. Also, the fencing around the outpost disappears after you kill Deadeye - first time I played the game I had to travel away from the post and back for this to be triggered. And Wiz hands out new quests like they’re going out of fashion - this is another tweak because in my first playthrough, I had to walk like a hundred feet away and back to him before a new sidequest was offered.
- The old farm off of the chocobo racing track now has an upstairs (which can’t be explored grrrrr ...) and haven-like music plays when exploring it for collectibles.
- New smaller water areas in Alstor Slough and fencing around them.
- Sania’s frogs are waaay easier to find with their handy ‘check’ pointers, especially at the Fallgrove’s fishing area. I lost two days on those fuckers in m first game.
- At the Kettier Highland parking spot there are barrels and four benches that are new and weren’t there in my initial game.
- The wooden panel fencing around the front of the Mother of Pearl in Galdin wasn’t there to begin with. Neither were all the trees in the water. And I didn’t get greeted at 6am in the morning ... I wanted to hear Robbie Daymond’s “Welcome to Galdin Quay!” ... *grumble-grumble*
- Coernix Station Cauthess has been overhauled; outside market area instead of diner. More graveled areas with blue shiny collectibles and a radio outside on the tables.
- More cones and bollards by the parking lot in Lestallum and along the main road. New tables with a woman eating on the lower level - Ignis learns a new recipeh from watching her.
- There is a second garden area in Lestallum. The main promenade has been extended towards the tunnel and there’s a new shop-front, a newly-accessible shop and a tipster at a cart. He doesn’t offer hunts though.
-Noct’s first flash-look at Titan is far more intriguing with just a quick, ominous scene cut into the cinematics. The Kingsglaive cinematics at Iris’ explanation of Insomnia’s fall make the story flow soooooo much better. As I said in my first post, these scenes weren’t in the initial game and they just help the flow and experience far more immersive.
- The inside of the Leville is a white scheme now, not the dark green it was before. Much brighter and affluent-looking. We are given names for the market area and outlook that weren’t offered in the first playthough - Partellum Market and Peglar Outlook.
- The civilians playing the instruments are in a different area of Lestallum now. During my first game they were always by the fountain at the Leville and played the background ambient music of the area. Now they’re by the outlook and actually playing their own music and singing. Kids surround them and argue whether it would be cooler to be like Sania or a hunter - interesting to note they are little girls discussing these things.
- The aforementioned fountain has been changed too. It’s longer and more ‘blocky’ for want of a better word. It’s also been turned ninety degrees and is horizontal when you find it, running perpendicular to its first placement.
- Jared’s words could be seen as foreshadowing when he says that Talcott readily mingles with the locals.
- The tipster at the market has been changed slightly - he has three stalls in his corner when he initially just had one.
- Quests are a hell of a lot easier to trigger and access now with new pointers and separate engaging points for them.
- The car’s radio doesn’t go all static-sounding when you drive through a tunnel anymore. Also, the in-car music is louder since the first patch came though - I could barely hear Calling for Rain in my first game.
- There’s waaaay more abandoned buildings to explore at the side of the road when compared to my first game. Areas like ‘Alpine Stable’ weren’t there during the first game.
- There seems to be millions more ‘Imperials above us!’ and “Magitek engine, it’ close!” ... I barely got any Imperial encounters during my first playthrough, had to wait until I beat the game to get most of them.
Flag deja vue I was taking pictures of the flags in Altissia’s Totomostro arena and I noticed some designs looked strangely familiar. There is one flag that features the crest of Altissia, as seen on the staircase of The Leville, another that shares a design with the decorative floor and ceiling tiles of The Leville in Altissia and another with a daemon face that took me a little while to place, then I remembered. It was from the warning signs posted near Balouve Mines, Keycatrich and The Weaverwilds. Has anyone recognised any of the other flag designs? I’d love to hear about it you have. All images copyright Square Enix co Ltd.
The Leville, Altissia, revisited. There are lots of hidden gems in this luxury hotel and some strange things you may not have noticed in the game. When I first started playing I didn’t realise there were two concierges for different priced rooms. The second one is expensive but excellent if you’re farming EXP. I took a closer look at the decorative tiles on the floor in the lobby. It isn’t just a pretty pattern, they are adorned with seahorses, waves, anchors and clam shells. FFXV reuses a lot of background content but I believe these tiles are unique to the Leville in Altissia. I haven’t seen them anywhere else in the game. You can’t miss the gondola in the middle of the lobby with floral arrangement and cascading water, but did you know it’s an actual gondola, complete with engine, cushions and upholstered seats? Then there is the crest mounted on the wall above the stairs. The designers cheated a little bit here. If you look at the gold scrolls at the bottom the left hand side reads Altissia but the right hand one is a mirror image. I guess it makes the crest symmetrical and who is going to notice? No-one, apart from this gamer armed with Ansel and a thirst for exploring every inch of Eos. All images copyright Square Enix Co Ltd
Clones or brothers?
Have you ever noticed how the staff at The Leville in Altissia all look rather similar? Final Fantasy XV reuses a lot of NPC faces but this takes the biscuit. The last time I visited there were no less than six, yes SIX identical staff at The Leville. Why? Are they brothers? Sextuplets? Did Verstael Besithia run an early cloning project there? Answers on a postcard, please! All images copyright Square Enix Co Ltd.
Prompto Pictures Take 8 - The Leville, (Losing at) Card Games, and the Importance of King's Knight over Bathing
Prompto lost at their game of cards, he ded. But then revived because he remembered that he still needed to beat Noct's score in King's Knight
If the photos in the Leville hotel room look blurry at all, it's because that's not a location you can normally activate Ansel, and for whatever reason some places have this weird thing where things will become blurrier the closer you get to them, this doesn't happen with all locations where you're not normally able to use Ansel, but a few of them...it's a constant thing as well, if it happens with a camp site once, then it's always going to happen at that camp site...Not entirely sure what actually causes this, but it's kind of annoying...Especially if it's in a location where you can't move the camera without clipping into something and that clipping becoming very obvious in screenshots due to some of the object being in frame.
That all being said, worth it for more pictures of Prom-Prom :3
Here are some more Pictures of Prompto