Aonuma on his favorite music and town, 2017.
Source: Nintendo.com
https://www.hyruleinterviews.com/30441fe961fd8075a637e2b3c48f3f97
seen from United States

seen from Malaysia

seen from Slovakia

seen from United States

seen from Türkiye
seen from Türkiye

seen from Türkiye
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seen from United States

seen from Malaysia

seen from France
seen from Italy

seen from Türkiye
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seen from Tunisia

seen from United States
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Aonuma on his favorite music and town, 2017.
Source: Nintendo.com
https://www.hyruleinterviews.com/30441fe961fd8075a637e2b3c48f3f97
Takizawa on seeing Toon Link for the first time, 2017.
Source: Arts & Artifacts
https://www.hyruleinterviews.com/06aaee32280f4729b4fc936ee28c16c0
Aonuma on the fate of the unfinished Wind Waker dungeons, 2013.
Source: Keza MacDonald, IGN
https://www.hyruleinterviews.com/30241fe961fd80488ed4c4cdb459cc72
Aonuma on the biggest change they ever made as a result of fan feedback, 2013.
Source: Zelda Universe
https://www.notion.so/690c8afba27340ab9551aabdcd124f5e
Aonuma on what they originally wanted instead of the Baton of Winds, 2003.
Source: Nintendo Prime
https://www.notion.so/12641fe961fd80399d97c766ad5d6528
PEOPLE:
Eiji Aonuma, age 40. Director of The Wind Waker.
QUOTE: "Aonuma: At first [The Wind Waker’s Baton of Wind] wasn’t a baton. Do you know what a theremin is? The musical instrument that’s played like this [pantomimes]. It wasn’t a theremin, but we wanted to have something like it.
Based on that, we transformed it until it became a baton. After looking everywhere for a new element to input the musical notes, we came up with the idea of the theremin. [laughs] But people would’ve become confused if we used a theremin, so we had to modify it somehow. "
Aonuma on why Zelda games have stealth sections, 2005.
Source: Electronic Gaming Monthly (EGM)
https://www.notion.so/19841fe961fd80a5b9c6f877329478ba
Aonuma on asking to be reassigned, 2005.
Source: Electronic Gaming Monthly (EGM)
https://www.notion.so/19841fe961fd80a5b9c6f877329478ba