Unity3D Asset Update: Improved GUI interaction and rotation smoothing
Unity3D Asset - Third Person Camera(s)
I’ve updated my Unity3D asset, Third Person Camera(s) to have better GUI interaction when using the cursor and to have rotation smoothing on input values. Both are easy to setup and adjust by going to the Input component on any controller and the GUI interaction portions of any controller.
Unity3D Asset Update: Smart Follow for Third Person Camera(s) ‘like in world of warcraft’
Unity3D Asset - Third Person Camera(s)
I’ve updated the Unity3D asset, Third Person Camera(s) to have a simple to use implementation of Smart Follow from World of Warcraft on the Basic Camera Controller.
You can see me demoing off some features here. I forgot to demo the “Only rotate when mouse locked” feature in this video.
Katamari Test (1/3): Smooth 3rd Person Camera
Katamari Test (2/3): Forward is always Forward
Katamari Test (3/3): Roll Up The World
First part if the KT series! This is the shortest and easiest portion, following some basic camera action.
This script both follows the player and creates a desired position to allow for smooth rotation using Slerp. In this case I used a public Transform named cameraPositionTarget to capture the offset between the camera and the player, but another way of doing so is (offset = transform.position - player.transform.position;) Make sure all movement is constrained to the Camera component’s (of Main Camera) field of view/clipping planes.
Code under read more.
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Script is attached to Main Camera. Invisible GO near player is cameraPositionTarget.
in LateUpdate()
//Set the desired position for camera following player when player moves.
//Slerp the rotation for a smooth transition when player rotates.
Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position);
Floating AI controlled cameras are now a reality thanks to the new Airdog Quadcopter Drone.
The video below shows action sports but I personally would like to experience third-person driving. Or maybe have a Lazer tag match so I can watch myself in that famous ‘over the shoulder’ view that’s all the rage in gaming these days.
And for comparisons sake…
Whatever the case this is so far the coolest idea to come out of drones for me.
You can live your third person dreams at the early-bird price of around $1000 or wait til it launches in (hopefully) October and pay the expected price of $1500.
You can get more information on the official website and of course there is also the kickstarter page.
Tell us how you’d use it in the comments below.
Airdog Drone Makes Video Game Style Third Person Camera a Reality Floating AI controlled cameras are now a reality thanks to the new Airdog Quadcopter Drone. The video below shows action sports but I personally would like to experience third-person driving.