Right before the pandemic, I did a Kickstarter for my TTRPG Turn, which is about playing shapeshifters in small mostly rural towns. I worked with some great people on it and I think it is still an amazing game and wish I could play it more and expand upon it extensively, but I don't think that it will be in the cards for me.
However, it still exists.
This game, where you struggle between your public and private identities, where the rules are mostly focused on avoiding faux pas in human social interactions in order to keep your beast side hidden, where violence is easy but has hard consequences, and where the biggest struggle is finding people who will still love and care for you when you're exposed to be something most people would see as monstrous or freakish & you're struggling to live, it exists. I made that, six years after I first conceptualized it, & now five years after I made it real, no one knows.
I didn't get to take it to tons of conventions & promote it heavily, in part because I was struggling with my health, in part because the pandemic cut short a lot of my plans, in part because I didn't truly have a community that loved & cared for me when I was exposed & struggling. Instead, I lost my community, & I eventually had to give up my dreams, too.
But Turn exists. It's still beautiful and special to me, and I have had experiences with it building community and finding myself that I don't think I will have in real life. It's how I found my name. It mattered. Today, I'm holding on to that.
Turn is here, with my other works:
https://thoughty.itch.io/turn
+supplement, Towns Like Ours:
https://thoughty.itch.io/towns-like-ours
+Script Change, which I recommend using with it/any RPG:
https://thoughty.itch.io/script-change
Print:
https://www.indiepressrevolution.com/xcart/Turn.html
DriveThruRPG:
https://www.drivethrurpg.com/en/publisher/10592/daedalum-analog-productions
KS:
https://www.kickstarter.com/projects/briecs/turn-a-tabletop-roleplaying-game














