✨upload asset pack of DoGhost on itch✨
📥Check out here:
8x8 Platformer Pack 🐶👻
🔍 Auto Tile Preview:
🐶 Heros and objects:
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seen from Japan
seen from United States
✨upload asset pack of DoGhost on itch✨
📥Check out here:
8x8 Platformer Pack 🐶👻
🔍 Auto Tile Preview:
🐶 Heros and objects:
Hey guys, guess what!
I’m building my own tile map editor from scratch.
Progress has been very slow since it started, but in the past few days I’ve taken huge leaps forward in the development and today I drew this brick floor plan for fun.
Bottom line is, I have used a free or open source or whatever tile map editing program before many times and it has shafted me all the while enough to motivate me to make this.
I am not building this program with the goal of sharing it. It is designed specially for my own idiosyncrasies and runs via the LOVE engine through a .bat file, so I think most would not appreciate having a copy once it’s done.
Background and some tiles for “Ghost Gal”
Follow my team –> Twitter
Support my art and get a comission –> Ko-fi
Store –> Redbubble
Region Generation
For build 1 of the Myriad Quest prototype, I’m just generating a single forest region. The generation itself is pretty simple:
Construct a critical path of 7-10 chunks
Try to construct up to 4 offshoots from the critical path (some/all may fail)
Add a cave at the last chunk of the critical path
Add an equipment crate at the end of an offshoot (or randomly along the path if no offshoots)
Add warps/teleporters between 0-5 pairs of chunks
The result right now feels a bit more dungeon-like, rather than an open world, but it works great for proof of concept and helps ensure that the chunks can connect properly and build the right barriers between each other.
Mission 02 : Tile Map Revision 1 (WIP) After doing some play tests, I started to revise the first part of the level - added some details and implemented rotating fans for the underground. Since I would like to add more destructible parts, I play with the idea to connect these fans to a discreet power supply unit. There is no obligation to destroy it, but by destroying it, the fans will stop to rotate and the player will get a bonus later.
Grayscale Tile Map
I used my previous tile map and desaturated it in Unreal Engine itself as I would have had to spend hours manually redoing the tile map in black and white as I wanted them both to be the same but with different colour palletes.
In order to make sure that both of my tile maps match I copy and pasted the first tile map, only changing a few things to make sure it wasn't possible to cheat and finish the game faster than intended by switching to the past to skip areas. (I thank a friend of mine for showing me how easy it was and he just let me know you can cheat to get the orange key so I had to fix that.) It also makes the time travel function actually make some form of sense.
I take what I said back
I have not finished it, I am changing the design of the keys to make them even more colour-blind accessible. Here is the thought to be completed tile map:
Today's Target
Today I need to get my tile map done.