excuse me kind person but would you mind telling me about the land of lakes and gardens and the god tier witch of time? and maybe what puzzles and stuff the witch of time would have to go through on the land of lakes and gardens?
thank you kind anon! we share the same title wink wink
The Witch class is a master at manipulating, twisting and changing just to fit your needs. With a description like that, you would have to be an ACTIVE class, as you manipulate for yourself – not like the Heir, who manipulates for others. That doesn’t mean that you’re a great player, though! You can be a great class no matter what your aspect is. You also seem to have a penchant for battling, like an Heir. Example: Jade, Feferi, Damara
The Time aspect is an important aspect for maintaining the session. You manipulate and travel through time, and all Time players are responsible for looking over their timeline and smoothing out time loops. It ties in with the aspect of Space, and its figurative meaning is entropy/destruction. Example: Aradia, as the Maid of Time, creates time (by means of all those Aradiabots).
As the Witch of Time, it is your responsibility for overseeing the timeline, something you can do with great ease. You manipulate the streams of time as you see fit, perfect for assisting in whatever area of the game as you and your team needs!
The Land of Lakes and Gardens is a calm, peaceful place, filled with beautiful lakes. However, even though your consorts speak of this fabulous land called the Land of Lakes and Gardens, there are no gardens to speak of! Your main quest is to learn to control time, as that's pretty tricky - and in the end, you'll have both time powers and serene landscapes.