Way back in 2016 once I knew how TLC was going to end, I wrote a... send-off of sorts. Like anything else postgame, this is compliant rather than canon to that ‘verse, but I thought I might as well share in the spirit of posting a lot of ancient stuff out of my Dropbox recently.
A new universe out of seed B2 finally blossoms, and Skaia gets to work. The imbalance has been removed; the proper order of things has been restored. Now the business of repairing the multiverse can begin. There are lotuses to be planted, temples to be founded, and wheels to be set in motion. Something is different – a few of the terminals are disconnected; the texture of the new world doesn’t compile the same – but the agents will take care of that. Skaia plays the long game.
It gives them a few years to settle in. Victors don’t like to be reminded of the game too soon. Some get upset, even if the game is what has raised them to their exalted state. Most are too tired or lost to object, but they had to be fighters to get this far. Better to let them grow comfortable now that the war is won. But the seeds of the next game need to be planted, so after a decade it sends the first temple meteor through.
The Witch appears in a shimmer of green fire and waggles her finger at it like it’s a naughty animal. Then she snaps her fingers, and the meteor shrinks to the size of a pebble, which she catches and squeezes in her fist. Without the temple, a whole game session that could have been fizzles and dies, taking its Veil and Reckoning with it, and the meteor itself vanishes in a puff of displaced probability.
This is not how things are supposed to go.
Sometimes heroes are uncomfortable with their universe’s inevitable future, especially if they are closely involved in the welfare of new races. The rare winners to have offspring of their own tend to be even more militant. Sentimentality can be useful in small doses. Skaia can afford to wait. It gives them a century, long enough to become familiar with death, decay, the passing of time, long enough to appreciate the need for measures to shed a dying universe and birth a new one. Then it sends a temple lotus, and they let it blossom. That’s better.
When the temple is fully grown, the Time heroes and the Page visit it, running through the halls, admiring the carvings, and calling to each other. They even leave small objects scattered around it – offerings?
Then the Maid grins wickedly, punches a button, and the temple goes up in smoke.
Next time, the Prince unsheathes a comically large katana and chops through the entire meteor, sending the two halves spiraling harmlessly into space. Skaia does not even attempt to interfere. It can’t help but let a good callback happen. His hand gesture afterward is uncalled for though.
Most players do not last long. Even those that claim godhood turn on each other or make poor choices, dissolving into nothing but scraps of legend and memory. That is best – fewer variables, no one with the power to challenge the greater good. The only ones who evade death are those who do nothing. It is part of the plan. Skaia has never encountered this before. Most heroes are too shellshocked or grateful to object, or they’re inflated in self-importance, believing the new world is their due. They don’t grasp eternity. The eventual restart of the cycle doesn’t bother them. They don’t have to play again.
But these players have taken offense. They block its attempts to seed their world, and it cannot send them carefully curated dreams on Prospit anymore to guide them in the way it wants.
Skaia has no voice, and the game guides who remain have refused to heed its commands, but it has ways of being heard. It contacts the Seer of Light. She of all people can understand thinking toward the future.
“We were charged with protecting the universe,” she says. “We’re doing our jobs.”
Can’t she sense the death throes of every genesis frog they prevent? Isn’t her vision full of the opportunities falling away? The Lord of Time no longer forces them down any one path, so broken loops wither and die, but the pain remains. There are rules, Skaia says.
The Seer’s voice turns deadly. “This is not a game.” Then she summons a cloud of void (since when do proper Light players do that?) and cuts the connection.
If Skaia could feel, it would have started to get annoyed.
The next time a meteor passes through a defense portal, Skaia knows the players cannot interfere. One does appear, but she does nothing but watch as the meteor crashes into the planet that was born in a universe long since gone.
You cannot prevent this. Skaia has not had to interact with anyone on this level in a long time. Its thoughts are rusty, long worn into established patterns. If you do, your timeline is forfeit. This loop is already done. The game must be played.
“I know,” says the player. There is something unsettling about her. “I played it.”
She wears the garb of a Muse, rarest of Classes. She hails from a session that is yet to be, but one that has already shaped her. Time is not Skaia’s domain, but this at least is simple. Then you understand, Skaia says. Are you finished with these pointless acts of defiance?
“Haven’t you noticed?” she asks, and her voice is unsettling too. “We let you have this one. But nowhere else. Nothing else. It ends here, with this session, this loop. You’re finished.”
“Of course it doesn’t. But you don’t own it all.” She spreads her arms. “Can’t you feel it? All around us?”
Worlds are dying that were never born. Worlds you prevented. Are you proud?
“We’ve helped worlds to become, too. There’s a new system. A new game. Our rules.” She frowns. “You really can’t sense them, can you? You’re as blind as he was. What was left of him, anyway, just like you’re what’s left of her.”
She squints, like she’s trying to look at Skaia, although of course there’s nothing to see. Skaia is everywhere and part of everything. It is used to this. Still, she should direct her attention elsewhere. “I suppose you’re not exactly her. It’s a situation more like the alpha timeline and how it was a reflection of his will. I wondered if she left a splinter of herself, like Dirk used to. Something inspired. I can’t imagine what it must have been like to grow up all alone. I know why you see them all as chess pieces. I had to learn. You never could. I wish we could teach you, but I don’t think there’s much left.” She leans forward. “Can I teach you?”
There is nothing to learn.
“I thought I should try,” she says. “Everyone deserves a chance.” She regards the planet of her birth in silence for a while and then turns away. “Goodbye,” she says. “Calliope.”
At the end of things, Skaia is there to bear witness. It does not feel sadness or satisfaction, just a knowledge of what is. All other routes have been blocked off. Its only path is through this session, a session that feeds back on others and spawns no new worlds. The chain of universes is broken.
There are victors there to watch too, although not as many as there were. Skaia does not understand this. It does not see heroism in arms spread wide, cannot grasp the dignity in being ready to be finished. It is used to sacrificing pawns when need be, but these things are beyond it.
The Heir is one of those that remain. “I don’t have a terminal,” he says, “but I don’t think I need one anymore. Your name is Calliope. You are.”
Your name is not Calliope. You are not a you. You are an it, a force, a process that cannot be questioned or challenged or changed. Aren’t you?
Then what is this you, that thinks these things?
There are memories faded and warped like files copied over one too many times. They bubble up: the years of loneliness, the crystal cave, etching visions on the clouds and sending them into people’s dreams so they’ll make what ought to happen true. All in the service of what must be, marshaling countless children torn from the ashes of dead worlds to serve your will. Expendable. Forgettable.
“I’m sorry,” he says. “Remembering is hard sometimes. But it’s worth it in the end.” Then he blinks away.
The Maid goes last. She watches the universe tearing itself to shreds, blank white nothingness poking through. There are few places left to be, so when she turns she is looking at you. You? Is there anything to see?
“Well,” she says, “this is it. It’s been fun. Are you ready to go yet?”
It’s hard to find words. You are an echo of someone who died a long time ago, nothing but her voice cast into the void. But a named thing is a real thing. It can choose. G… “Go?”
“To whatever’s next. I’ve shown a lot of people the way, but I’ve never gone myself. But everyone else is there, so we’d better go.” She holds out her hand, and Skaia (Calliope?) (you?) wish you could take it. In some sort of metaphysical way (and everything is metaphysical here, at the end of all sessions, as creation swallows its own tail) you do. She smiles. “You’ll see. It’ll be an adventure.”