Introducing...
...my 𝑻𝒉𝒓𝒐𝒏𝒆 𝒐𝒇 𝑮𝒍𝒂𝒔𝒔 𝑹𝒆𝒂𝒍𝒊𝒕𝒚~
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About 𝒎𝒆:
𝐍𝐚𝐦𝐞: Delayna Forestwalker
𝐀𝐠𝐞: 77
𝐏𝐥𝐚𝐜𝐞 𝐨𝐟 𝐁𝐢𝐫𝐭𝐡: Menzoberranzan, Underdark
𝐒𝐭𝐚𝐭𝐮𝐬: Ex-heir, skilled spy and assassin
𝐏𝐞𝐫𝐬𝐨𝐧𝐚𝐥𝐢𝐭𝐲: intelligent, manipulative, dexterous, charismatic, cruel, arrogant, curious, independent, ambitious, detached, passionate, creative, seductive, authentic, fearless, powerful, magnetic, fierce, confident, intuitive, mysterious, & ruthless
𝐒𝐩𝐞𝐜𝐢𝐞𝐬: Drow
𝐒𝐢𝐠𝐧𝐚𝐭𝐮𝐫𝐞 𝐒𝐜𝐞𝐧𝐭: sweet rose petals, refreshing orange flowers, exotic jasmine, delicate violet, along with lavender, citrusy lemon, & sugary cinnamon frosting
𝐀𝐜𝐜𝐞𝐧𝐭: Northern Yorkshire accent
𝐋𝐚𝐧𝐠𝐮𝐚𝐠𝐞𝐬: Undercommon, Fae tongue, Common tongue (English)
𝐑𝐞𝐬𝐢𝐝𝐞𝐧𝐜𝐞: Queen Maeve's palace, located in the City of Doranelle, Eastern Continent
𝐀𝐛𝐢𝐥𝐢𝐭𝐢𝐞𝐬/𝐒𝐤𝐢𝐥𝐥𝐬: Umbrakinesis; ability to manipulate or control darkness/shadows • Dark Light Manipulation; ability to create the darkest light in existence • Faerie fire; ability to outline targets with harmless but visible light, or to summon balls of light • Darkvision; ability to see clearly in dim & dark areas • Proficient in all weaponry, especially hand crossbows, rapiers, short swords, long swords, & long daggers • Enhanced agility, reflexes, speed, & senses • Proficient in poisons, spellwork, stealth, assassination, as well as scaling buildings, cliffs, or walls with ease • Skilled in manipulating, inciting conflicts, creating chaos, misdirection, & deception • Mastery at deadly efficiency, infiltration, & escape tactics • Deadly precision with any weapon, including any type of daggers, crossbows, throwing knives, swords, or magical weapons • Umbrageous Teleportation; ability to teleport via the shadows & darkness
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More about 𝑫𝒓𝒐𝒘:
Drow are a sub-race of elves in the game Dungeons & Dragons. In this case, I scripted they are a sub-race of Fae, and still live in the Underdark, which is a continent situated beneath the Eastern Continent of the Throne of Glass world. If you don't already know, Drows are commonly dark-skinned, ranging from a very dark grey or black, and even sometimes obsidian, dark purple, or blue. They normally have white or pale hair, bright red eyes, (but can also be pale blue, lilac, deep purple, pink, or silver,) and are generally between 5'4 and 6'0 in height. Drows' builds are more slender and agile than humans', granting them grace and fluidity of movement. (Do note that I scripted Drows' lifespan are similar to Faes': around 1,000 years, or longer.)
Drows live in a matriarchal society, meaning women hold the dominant and controlling positions of power. Specifically, female Drow, particularly priestesses of Lolth, are the rulers who hold the most influence, with males often relegated to lower status. This power structure is deeply ingrained in their culture and extends to their social, political, and religious hierarchies.
While Drow males can achieve power through magic or combat, they rarely surpass the status of the lowest-ranking female drow. And, while drow males can be warriors, wizards, or spies, they are often viewed as tools or servants to the women in power. They may be used in political schemes or even as sacrifices to appease Lolth.
Matron Mothers are the priestesses of Lolth, and are at the head of each Drow House. There are twenty Houses: House Baenre, House Barrison Del’Armgo, House Xorlarrin, House Faen Tlabbar, House Mizzrym, House Fey-Branche, House Melarn, House Do’Urden, House Oblodra, House Agrach Dyrr, House Tuin’tarl, House Duskryn, House Srune’lett, House Horblar, House Kenafin, House Druu’giir, House Shobolar, House Vandree, House Symryvvin, and House Hun’ett. The Matron Mothers are responsible for maintaining the worship of Lolth within the House, and ensuring the House’s prosperity. These twenty Matron Mothers wield significant power, and they are often surrounded by guards because of it. They have many loyal followers, so when they make decisions they are rarely questioned. Matron Mothers also command respect (and fear) within their domains.
Drow society is built on intrigue and backstabbing, and Matron Mothers are constantly at the forefront of this, frequently maneuvering to maintain and increase their power. Houses continually vie for dominance and favor with Lolth, which explains the need for the Matron Mothers to maneuver politically. This can lead to betrayal, and even assassination.
Lolth, the Stygian Spider Queen, is the primary deity of the Drow, and her priestesses (the Matron Mothers) hold immense power and influence. Matron Mothers conduct rituals, oversee religious practices, and are deeply involved in the political machinations of Drow society. The worship of Lolth is central to Drow culture, and her influence shapes their values, beliefs, and social structures. Lolth embodies chaos, deceit, ambition, and dominance, which are reflective in Drows’ behavior and interactions. (Also, keep in mind that Lolth is not depicted the exact same way as she is in DND.)
Despite Lolth being the primary deity, there are others who hold significance in Drows' day-to-day lives: Eilistraee, Ghaunadaur, Kiaransalee, Selvetarm, Vhaeraun, and Zinzerena.
Eilistraee is known as the Dark Maiden, goddess of song, beauty, dance, swordwork, hunting, and moonlight. She provides hope to those who are exiled, either from their House or the Underdark altogether.
Ghaunaduar is known as That Which Lurks and the Elder Eye, god of oozes, slimes, jellies, outcasts, and rebels. He is primordial, and a chaotic deity, with an unpredictable nature, worshipped by some Drow seeking an alternative to Lolth.
Kiaransalee is known as the Lady of the Dead, Revenancer, and Vengeful Banshee, goddess of undead and vengeance. Driven to madness, Kiaransalee is consumed by thoughts of retribution, and she manipulates her undead servants to seek vengeance. She is known to chafe under Lolth's control, and seeks to overthrow her.
Selvetarm is known as the Spider that Waits and the Champion of Lolth, god of Drow warriors and battle prowess. Though he serves Lolth, Selvetarm is bound to her will, essentially enslaved despite hating her. He is known to prioritize his combat prowess over strategy, and prefers direct assaults.
Vhaeraun is known as the Masked Lord and Masked God of Night, god of thievery, Drow males, and surface activities. Vhaeraun believes in equality between male and female Drow, opposing Lolth's matriarchy and empowering Drow males who seek a better life. He is known to work to undermine Lolth's authority and reclaim the surface world for the Drow.
And, lastly, Zinzerena is known as the Princess of the Outcasts, goddess of lies, assassins, and illusion. Zinzerena is a master deceiver, known for using illusions and trickery to outsmart powerful opponents. Her followers are known to often come from oppressed segments of Drow society who seek to challenge the ruling priestesses of Lolth.
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More about 𝑭𝒂𝒆:
Fae are a race of beings possessing elemental magic. They only exist in three locations: Erilea, (the name of the Northern Continent,) Wendlyn, (a kingdom in the Eastern Continent,) and Doranelle (a city ruled by one of the Fae Queens in the Eastern Continent). Fae are not more prominent in this world because the King of Adarlan purged most of them, right after mysteriously erasing magic completely from the Northern Continent.
Fae are depicted with pointed ears and elongated canines, along with unnatural beauty. They normally have a range of cool skin tones, but are mostly seen as tan. Other than possessing elemental magic, Fae have the ability to shapeshift into animal forms--particularly powerful beasts.
Demi-Fae aren't common, but they're also not uncommon. Demi-Fae are beings with both human and Fae ancestry, resulting in a mix of characteristics and abilities from both sides. Meaning, they have a natural human form and can shapeshift into their Fae form to access their Fae magic.
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About my 𝒇𝒂𝒎𝒊𝒍𝒚:
𝐌𝐨𝐭𝐡𝐞𝐫: Dahlia Forestwalker, Matron Mother of House Baenre | 𝐓𝐢𝐭𝐥𝐞𝐬: "My Lady," "Exalted Mother," "Sacred Mother," "Ilharess," ("Matron,") "Valshress," ("Queen,") "Dahlia-ec," (used by family members,) "Dahlia-aun," (used by the Patron aka the Primary Spouse,) & "Dahlia-tallar" (used by anyone of lesser rank)
𝐅𝐚𝐭𝐡𝐞𝐫: *Artemis Entreri, Primary Spouse of Dahlia Forestwalker | 𝐓𝐢𝐭𝐥𝐞𝐬: "Patron House Baenre" (used by anyone outside of the family) &, "Artemis-aum" (used by family members)
*Artemis is not a human like he is in DND; he's a male Drow
𝐁𝐫𝐨𝐭𝐡𝐞𝐫 𝟏: Valtor Forestwalker, First Son of Dahlia Forestwalker | 𝐓𝐢𝐭𝐥𝐞𝐬: "Ustlim" ("First Son") &, "Valtor-isn" (used by family members)
𝐁𝐫𝐨𝐭𝐡𝐞𝐫 𝟐: Myrkan Forestwalker, Second Son of Dahlia Forestwalker | 𝐓𝐢𝐭𝐥𝐞𝐬: "Drāzen" ("Second Son") &, "Myrkan-or" (used by family members)
𝐒𝐢𝐬𝐭𝐞𝐫: *Xyndra Forestwalker, Second Daughter of Dahlia Forestwalker | 𝐓𝐢𝐭𝐥𝐞𝐬: "Xyndra-vik," ("Heir,") "Xyndra-rin," ("Lady,") "Drāli," ("Second Daughter,") &, "Xyndra-ist" (used by family members)
*Since I am an ex-heir, Xyndra took my place
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My 𝒃𝒂𝒄𝒌𝒔𝒕𝒐𝒓𝒚:
When I first learned how to speak, that was when I was given the most attention by Dahlia. Other than that, she was too engrossed in politics to watch over me. Artemis cared for me 24/7, though, having little to no responsibilities to attend to. He, especially, is the one who raised me and taught me everything I needed to know while living in the Underdark. It was immediately said to me, either through stories or through frustrations, that Fae was to blame for everything wrong in our lives, but I never believed that. When I grew older, at around seven years old, I was given proper education (as any royal would). I learnt of the land that existed above the Underdark, called the Eastern Continent, as well as learning about the Northern Continent and the Southern Continent. During that time, Fae didn't know that we still existed. I was also taught how to speak the Fae tongue and the Common tongue by reading books written in their languages.
At around sixteen years old I learnt the ways of politics, and where loyalties and enemies laid in the Underdark. I also underwent training for the next three years: I learnt how to master all weaponry, especially hand crossbows, rapiers, short swords, and long daggers, as well as mastering spellwork and my own magical abilities. (Keep in mind, in 1601–which is the current year–Dahlia is two hundred fifty nine years old, and Artemis is two hundred eighty six years old.) I had two older brothers and a younger sister: Valtor, Myrkan, and Xyndra. They weren't involved much in my life, unless our House needed to attend social gatherings or other social events.
Once I was old enough to venture outside of the Underdark, (I’d say around twenty) I was first tasked as a spy. I gathered information/intelligence of my targets, whether it was the lay of the continents, local politics, or the movements of other groups. I engaged in acts of sabotage, sowing discord among potential enemies and turning them against each other. Like other drows, I favored stealth tactics and ambushes, as well as my natural agility and cunning to my advantage. And then I became an assassin.
Most of my targets were located in the Southern Continent, where efficiency and stealth came hand-in-hand. I excelled at delivering surprise attacks, and I was extremely deadly against those that had little to no skill in combat. It wasn't until later on I finally ventured to the Northern Continent, Erilea, to assassinate the King of Eyllwe at the age of sixty eight. But while I was gathering intelligence, I accidentally learnt of the slave trade the King of Adarlan established. Out of curiosity, I took it upon myself to see what it was like–if it was any similar to the slaves back in the Underdark.
The labor camp, what the humans called Calaculla, was a camp where enemies of Adarlan were sentenced for a lifetime of hard labour. I could only presume that it housed thousands of slaves. And then I realized a portion of them were rebels of Eyllwe. The scenes I witnessed were, more than likely, the least of what went on in Calaculla. It was horrific, worse than how slaves were treated in the Underdark. That was the day I abandoned my mission, my target. I travelled back to the Eastern Continent to free all of the slaves housed in Menzoberranzan. That was the least of what I could do–the only act of betrayal, of treason I could grant myself–to leave behind the society I grew up in. I didn't want a part in it any longer. And when that day came, when I managed to get almost all of the slaves freed, Dahlia banished me from the Underdark. It was somewhat expected, but I hadn't thought she'd go as fast as to never allow me to walk the lengths of the Underdark again. Usually, if a drow was cast away from their family, they were to join another House. Perhaps because of my self-righteousness, Dahlia feared me. And that's why she didn't want me to join a House–so I wouldn't have the chance to sabotage her position as Matron Mother.
I was heartbroken to leave Artemis in such a cruel, wretched place, so heartbroken that I fought back against the guards who had tried to lead me out of Dahlia's quarters. Artemis was the only Drow out of all that truly loved me, that cared for me. I couldn't have possibly left without him. And yet, I knew deep down it was no use. That was when Artemis appeared in all the chaos, taking me by the shoulders to look me in the eyes. He tried his best to convince me that he would be safer in the Underdark than in the surface world. He said he wouldn't be able to have a life outside of Menzoberranzan.
From then on, I traversed between the Eastern Continent, Northern Continent, and Southern Continent for four years, never staying in one place for too long. I learnt all sorts of new things from each Continent, like customs, the various cultures and religions, the way currency worked, and the comparison between the expressions I grew up with and the expressions the surface dwellers used.
Every time I visited Eyllwe, I would sneak in through the armed gates of Calaculla as I was hidden in darkness, and gave to as many slaves food and tonics as I could, while knowing it was a futile effort. I had no army at my beck and call, no warriors to partake in killing every last guard in sight. The slaves' deaths were inevitable. One day, as I was in one of the many marketplaces of Eyllwe paying for the food I was going to give to the Calaculla slaves, I sensed the use of magic. I felt it spreading, from one point to another, and to another. Then, an unusual wave of silence washed over me. As soon as I realized my magic was gone, others were making a commotion of it aloud, panic rising in their voices. It was from there that I quickly made my way over to the docks, and slinked onto a ship heading to the Eastern Continent. I had no choice but to warn the Drows of what occurred.
My magic did eventually come back, as the ship was a few miles out to sea. And when I finally arrived at the Eastern Continent, I wasted no time, taking the fastest route I knew that would lead me to the Underdark. I had to knock out some guards on the way but, I managed to bypass all of Dahlia's security effortlessly, while also overhearing along the way that she was holding a private meeting for a special guest in The Chamber of the Ruling Council. Once there, the speech I recited in my head vanished. Queen Maeve, ruler of the Fae, sat at the Ruling Council table, her cadre standing on either side of her with unflinching gazes. And Dahlia sat at the head, with two guards at her disposal. What they had been discussing before I barged in, I could already take a guess. Of course Dahlia was furious to see me there, when she specifically stated four years ago that I wasn't allowed to step foot in the Underdark again. Maeve was simply amused, and offered me a position in which I would be her personal spy. I ended up accepting, if only because I missed societal norms, and because I was alone and in dire need of gold marks.
For the last five years I stood by Maeve, I collected information when and where I was told to. And in return, Maeve let me stay in her residence, her palace. She allowed me to eat her food and use her supply of water. She also gave me the priceless coins I needed after every mission I completed. Maeve was generous, and I was grateful.
But I couldn't sway the thought of it all being an act......
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Side Note:
Before you guys say anything about how dangerous this reality is, here are my safety affirmations I wrote down in my script: I cannot be permanently harmed, injured, killed, or traumatized in this reality. I recover quickly from any physical or emotional harm. I am immune to political betrayal and assassination. My magical powers barricade my mind from people who try to search my memories, manipulate my memories, read my thoughts, see into my past or future, or change the way I perceive anything. I can pause time to think through dangerous situations. I am immune to mind control, poison, and illusion magic. Traumatic events will not leave lasting mental or emotional scars. I can skip scenes involving graphic torture, assault, or excessive cruelty. I am immune from dying, as well as my friends. I cannot be dismembered in combat. Racism, speciesism, and cultural oppression do not affect me. No one can manipulate or coerce me magically, mentally, or emotionally without my consent. Any dark or dangerous magic I encounter or use will not consume or corrupt me unless I allow it. (I'm pretty sure there's more, but this is already so long. I've spent six hours on this. I'm done.)
Okay. Bye!
@yandereloverrrrr @reverieshifts














