Oh sorry John, do you think she should've packed a fucking pen??
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Oh sorry John, do you think she should've packed a fucking pen??
I need y'all to take a look at the fic
"The lie behind the Golden Truth" by Jevana
It got everything from interesting characterization to really good world building post-Trimax to angst hell.
Please if ya haven't already, give it a shot it's so fucking good omg
So Long and Thanks for All the Tits
Dragoon Yusei is really good because he would be able to call his bonded dragon Stardust Dragon to his aid, have it fight side by side with him
He can also utilise Stardust’s strength to aid him in battle by merging their spirits together
Also can have him as a sub healer wind magic class so he can jump extra high 👌🏽
nothing shows the quality, commitment and dedication to deception provided by telemarket scams quite like them calling you twice in the same day, you saying “Oh yeah you called me earlier! I know this is a scam call though so you’re wasting your time” and the line immediately going dead.
I don’t normally hear people talk about this version of Doom, my personal favorite, that was on the PS1. Not as true today as it was back then, but an FPS on consoles were clunky at times to move around in and Final Doom on the PS1 was no exception with it’s tank controls that made critical strafing and dodging hard to do. Though it wasn’t so bad since many levels had their enemy count lowered and more powerful enemies were placed in later levels and some were outright cut but that might have been a console limitation. The soundtrack was eerie and set it to feel more like horror than action paced like the PC version, honestly this was a good call since everything in the port felt a lot slower. Leaning on this, they made levels a darker and changed some lighting to give it a more dreadful experience. Even though some might disagree, I do think the PS1 Final Doom version of Doom as a horror shooter than an action one. Side note: I’m honestly kinda disappointed there aren’t more slower paced shooters where escalation goes up rather than just being fast and reflexive. I would honestly love a slower paced horror fps where the tension and ambience are key rather than how fast you can finish or kill something. I dunno, maybe that’s me lol
⛔ 💭 June?
⛔ - How many people can your muse eat before they’re full?
Depends on what counts! Leaving her happy and satisfied? Just one, easy. Making her stomach tight, gurgly, and sensitive? Two or three! The point where she physically can't swallow anyone else? Five! At that point though, she's basically in a food coma
💭 - Does your muse experience stomach rumbles or burps after eating someone?
No and yes, respectively! Unless her prey are -making- noise, it's near silent. When some gas works its way up, however, June's liable to shake the building when she burps.