Great touch gesture integration, takes away all the friction.
More information on reducing friction can be found on this blog post http://www.dtelepathy.com/blog/business/strategic-ux-the-art-of-reducing-friction?rlid=20123 .
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Great touch gesture integration, takes away all the friction.
More information on reducing friction can be found on this blog post http://www.dtelepathy.com/blog/business/strategic-ux-the-art-of-reducing-friction?rlid=20123 .
InAiR: The World's 1st Augmented Television
InAiR turns your TV into a Minority Report-like experience, with layers of Web content, inline with the programs you're watching.
InAiR brings you the world's first Augmented TV experience With InAir plugged in, your TV becomes an Augmented Television. You can turn any ordinary television into a new and wonderful medium, filled with rich and dynamic information from the Web. InAiR uses your TV screen and layers in additional content from the Web and social media.
In general, avoid defining new gestures unless your app is a game. In games and other immersive apps, custom gestures can be a fun part of the experience. But in apps that help people do things that are important to them, it’s best to use standard gestures because people don’t have to make an effort to discover them or remember them
Apple Design
LukeW Ideation + Design provides resources for mobile and Web product design and strategy including presentations, workshops, articles, books and more on usability, interaction design and visual design.
The thing about notifications. There's a very small difference in interaction between opening them (tap) and dismissing them (swipe up within a 50px height). So I just awkwardly look at them until they disappear so I can continue using my phone.
Touch support added to Gallery Wall Chrome App - images can be moved within their containers and re-sized using standard touch gestures.