Tiny parachute-skirt Luna dropping in to your dash.
Art by Toughset
seen from China

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Tiny parachute-skirt Luna dropping in to your dash.
Art by Toughset
“Designated Sisterly Party Crasher“ by Toughset. A pic I commissioned. Luna is still BASE princess.
Inktober Day 2; Mei
Best Overwatch waifu. If you think differently, visit your local doctor cuz you’re wrong.
You’ve managed to land in the middle of the Canterlot Castle grounds during the Grand Galloping Gala, and you are rather severely under-dressed. Improvise an ostentatious costume with what you have, stick your nose in the air, and act like you’re just another haughty aristocrat in the crowd as you make your way to the door. And don’t panic.
Art by Toughset ( @toughset ) (source)
Comic tumblr!
Yah, gonna post my comics and what not all here. BAM
“Mirage” reference sheet - This was a fun side project I worked on. Making a character to fit into the world of “Overwatch.” I had this idea for a sniper class that, instead of mobility like Widowmaker, or Utility like Hanzo, Mirage could use stealth. The only gimmick is it’s for a limited time, and he has to stay stationary in order for it to be active. His story-in-a-nutshell goes like this; The arabian deserts have been long war torn areas for the fight over oil, despite the rest of the world advancing to the future. Mirage’s father was a hopeful engineer on finding more potent and effective ways to utilize natural “green” energy, in hopes to quell the conflicts. But to do that, he needed to prove to militaries and armies that oil wasn’t worth fighting over. So he developed “clean weaponry” as a result. Unfortunately before it could reach frutition, his labs were raided, and he himself, kidnapped. The marksman hunter “Mirage” is now on a manhunt for his father, and the forces that seized him. Using the technology his father developed, the assailants will never see him coming...
loading screen art for Project Vanguards. The last one I got some help on from Sam Neilson (That guy is boss!)
Concepts for the “Cannon Knight” for BYU’s Gamedev project for 2016. The final image is some rough paintovers of what the final skin could look like. I wasn’t on the character design team cuz I was assigned to the UI work, but still wanted to do some stuff with characters.