My email to Failbetter Games
I rarely see a reason to hide my motivations or actions. I don’t have a lot of regrets in life, because as I got older- I’m 34 now- I came to understand that it’s pointless. Try to learn, grieve things like lost friendships and loved ones as best you can, and be the best person your emotional and physical state allows you to be.
Anyway
To that end, I thought I’d air out my grievances to FBG in a rather long email. It was a long time coming as I wasn’t convinced emails would do anything. Elias on the Failbetter Community discord server suggested I at least try, and I spent a week of proofreading to make sure I was as courteous as I could manage to be despite my feelings. I’m angry, angry because this game was so dear for me for so long and it feels like the current team has taken it in a direction so much in the opposite of what I find fun.
That anger is unhealthy, of course. Art evolves. Bands change their sound because they get bored or they want to make money tapping into a new audience. Painters refine and improve their style. Writers improve the range of their vocabulary and change tone. Everything shifts in this world. The healthiest thing to keep in mind is the fact that the thing you loved was there for that point in time and nothing can take that away from you, from your favorite game as a child to your favorite bands in your teenage years, you’ll always have those moments of joy.
I want to hold onto this moment of joy that I experience with Fallen London as long as possible, so I wrote this email in the hope of convincing them to alter their direction so I can enjoy it a little bit longer. Except for the signature that contained my real name at the end- not that it’s hard to find if you care, as my facebook url is /tranderas- the text is unmodified. Hopefully this shines light on what I want.
What I don’t want is discussion about my needs. This is my place to explain, to vent, to point people to instead of typing everything out every time someone asks. But enough stalling.
___
Hello, I was encouraged in a Twitter interaction to write in and expand on my thoughts on the game so I figured I would do so now. Since I started writing this email before reading the December balance announcement, I'll address that at the bottom. The sparknotes version of what I'd like is as such: More content in London itself (especially socials), more Zee destinations, a profession uptuning, a fundamental rework of the deck that goes beyond favors, and a non-docks favor buff. From most to least important, the things I'd like to see addressed are:
1. The lack of endgame content within London itself is concerning to me for two reasons:
a. I play FL because it is a social electronic game, and I want to stay in zones in which I can continue to do social interactions. This is the reason I stay in London rather than going to Iron Republic and Port Carnelian, my first and second favorite zones respectively. If I wanted a story rich solo game I'd play Sunless Sea; if I wanted an analogue experience I'd play Blades in the Dark or read one of the books that influenced FL's style.
b. I simply don't like the mechanics of lab or parabola or how they gatekeep content. Because of this I haven't had any free content to pursue since the release of the new heists, and for a much longer length of time before that.
2. I'd love to see the remaining tier 3 professions given something they can do at lodgings. In general I prefer buffs instead of nerfs, especially in story games, and think it would be silly to nerf midnighter/correspondent/crooked-cross downward. Instead, give the others roles, perhaps in special options in the 4/5 card lodgings.
3. With the changes to Paramount Presence and the BDR power creep Notability has been significantly de-emphasized. I'd like that changed. To me the notability grind had the best balance of difficulty to cost-benefit analysis to end reward in the game, and while overcapping removed that, I would like something to use it again to make going above 10 worthwhile more often. Recent BDR items should make going even beyond 15 possible for very lategame players.
4. In addition to more endgame content within London, I'd like more midgame content at Zee. Sunless Sea got me especially interested in Frostfound and Irem, and a roleplay point for my OC is that she'd like to quite literally punch Mt. Nomad to death. Please don't feed us to spiders, though. The ones in London cause enough sorrow.
5. I would enjoy more free spouses that are not seasonal, and more ways to interact with player spouses. Again, it's a social game, and it makes sense to reward a desire to be social with the community. On the other hand, the NPC spouses in the game are limiting in their roleplay potential to the point that I've created a character around the Esoteric Accomplice for one of my OCs to get involved with between one roleplay relationship and another. Now allow me to take a deep breath while I discuss the proposed balance pass. The short version here is that I think it's wrong to release a deck refresh nerf without a fundamental change to what cards appear in the deck, and that the nerf to docks favors and yet another nerf to revs favors is misguided.
Here's the long version: I actually support a removal of the deck refresh mechanic. I got in trouble for calling flash lay resets an exploit on a private Fallen London fan server, and refused to use it until the lab convinced me it was a mechanic intended for use by FBG.
The widespread use of deck resets isn't a problem in its own right; rather, it's a symptom of how fundamentally broken the deck is in its current state. You have cards that are so bad that the narrative acknowledges they're awful and the mechanics give you a way to get rid of them at the cost of objectively worse lodgings. You have story signpost cards that clog up space held by desired cards. It can be nearly impossible to get Portly Sommelier (before deck refreshes i was getting one a month playing 60 actions a day) and dream qualities (my PoSI-ready SMEN alt has DbW3 playing every dream card that comes around). And most lodgings have cards that are objectively bad in a way that no new player can know without reading the wiki or asking someone- the exact problem you claim a desire to address in your announcement.
It's telling that players will do SMEN- a quest chain ostensibly about how much you're willing to sacrifice to some faceless maybe-god- in order to get rid of bad lodgings. I personally only bought back salon (Notability grind), rooftop shack (3 epa wine option), and bazaar premises (5-card potential plus good certifiable scraps/money option) after Trand got St. Beau's Candle, and JanieS only ever got the bazaar premises, her Remote Lodging, and the Orphanage. Even the other 4-card lodgings are only good under specific circumstances, and the rest of the 3s have worse cards with no endgame benefit.
Tranderas and JanieS both use remote lodgings. Trand is stuck with the Advertisements of a New Venture and Devices and Desires cards in his hand. Advertisements is an Abundant-rarity card. Since I have no intention of doing railroad due to disliking its mechanics the card simply sits in my hand. If I discard it, its rarity means it pops back up quickly. I think a way to opt out of story signpost cards such as aunt and railroad would be good progress toward solving the deck problem. There could be a large action or monetary cost involved with both removing it and reactivating it to balance, but without a way to get rid of these story hooks I need to keep refreshing to draw other cards around them.
As for the favors, I consider that part of the change mostly good. However, the docks favors -> Silk expedition doesn't really compete that well with other endgame grinds at the moment. Further, the Revolutionaries favor turn-in was already reduced dramatically this year, and I don't think it needs further tweaking. Rather than tuning docks and revs down, I would prefer to see the other factions tuned upwards, and the cost of earning favors eliminated from their cards (no 10 rostygold donation to the Church, for example). I'd still like to see the faction cards remain in the deck after they're given storylet sources, but made more rare, with the conflict options getting a boost to remain attractive in line with my proposed buff to payouts as they are good for London from a flavor/narrative perspective. In closing, it feels like the current FBG's team has a vision for the game that doesn't mesh well with how I see it and want to play it. Content has consistently moved away from what I want to do, leaving me with only SMEN and cider as goals to pursue (and as mentioned, I've run two characters- Samia R and Tranderas- through the quest chain to its completion). I obviously care about the game enough to want more things I like or else I wouldn't bother writing and proofreading this post or discussing and debating changes on the community discord, so I hope you'll take these opinions and suggestions into consideration moving forward. Regards,
Tranderas










