What do you mean by “more focused on general TRAOD lore than in Kurtis as character which doesn't surprise me anymore given what we know” - what is it given we know?
Hi, you’ve sent this question concerning my tags in the last post about Kurtis’ journal as merchandise from The Dark Angel project - just stating it for the readers that might be confused about what you’re asking about.
When I say “what we know” I refer mostly to all those - rather scarce - TRAOD/TR fans who have bothered to read every detail about TRAOD’s lore, every making off video and documentary concerning this game, every interview and beta/hidden/deleted/unused content related to all this universe - which I did. I also refer to those who have discussed all of it in this Tumblr over the past years - and honestly if you don’t know what I’m talking about it’s because, perhaps, you’re not totally up to date about it.
I would recommend to catch up - and those are long hours of reading - with all this content so you can have the whole picture of what I’m talking about, but just to reduce it to the point that concerns us now, it’s not surprising Kurtis’ journal was gonna end being just a TRAOD lore concept art compendium than a Kurtis focused item as character because:
1. It was always announced and marketed like that. Murti Schofield has always stated the journal was gonna be a compendium of fresh TRAOD concept art - it’s not old, the old one you can find it in the notes I pledged for in the Kickstarter - more focused on Konstantin Heissturm - Kurtis’ father - character than in Kurtis himself.
2. Murti also said there’s no content related to the game itself, but a collection of data and lore prior to the events of the game.
3. He also said there was not gonna be big notes or textes or written lore, mostly concept art, maps and short data file about some characters he didn’t have space to develop more in the final version of the game, such as the Cleaner.
4. Finally, that most of the present lore belonged to Konstantin Heissturm and not Kurtis Trent. The journal belongs to his father in origin and he receives it from him.
Now with all of this is not surprising the journal has turned out like this, but to be fair I must admit I, myself, was expecting a bit more because, after all, it’s called Kurtis’ journal, not Konstantin’s journal. I wanted it to look more rough, used, and worn out fitting not only Kurtis’ hazardous lifestyle - as it was marketed - but also Konstantin’s himself. But it’s Murti doing it, and Murti Schofield is extremely delicate and polished in his calligraphy and design. So in the end it’s more a Murti’s journal containing lore of the game than some item in-character. For me, it looks like more like an add-on to the old notes I pledged for than a whole new product.
Again, though I’m a bit disappointed - because I wanted to see more of KURTIS himself in here, not Murti/Konstantin - I am not surprised of the result and here’s the point you’re asking about: Murti was never that interested in releasing more lore concerning Kurtis himself. If you’ve paid attention to all of his interviews, statements, and the way he sees the whole TRAOD project itself - I am now talking about the game released in 2003, not the Dark Angel music project - which I did because I’ve been in some contact with him recently and also following his activity due to my backing of the project, Murti wasn’t the only creator of the story, neither he was of the characters, Kurtis included.
In fact, the final version of the story we see in the game has much more to do with Adrian Smith and Richard Morton’s involvement and creative decisions than with Murti as storywriter. Soon you realize he cares much more about Konstantin - a character that barely appears in the game because he’s already deceased, not even his name’s mentioned - than about Kurtis. That doesn’t mean he isn’t involved in his bio and lore and other details, because he absolutely was, I just mean that the final version of what we saw is a teamwork, not just Murti’s ideas. Even Murti is not at all behind the dynamic between Lara and Kurtis - the delicious dynamic we all know about - this being a product of the creative ideas and process of Morton rather than Murti.
From the moment only Murti Schofield was involved in TR Dark Angel project and not other Core Design members, I’ve had very clear in my mind than only a part of the final lore of the game was gonna be present at the project. And it’s fine, I don’t mind, it’s amazing they gave me the chance to meet this fantastic writer. But as I’ve been following all the content related with the project and the game I realized he doesn’t know everything or could answer to everything he was asked, because, naturally, he could only respond to the parts he was involved with - and that’s perfectly fine, and he had no problem to admit it, and nothing otherwise was expected!
This means many details about what Kurtis is, looks, and we enjoy about him were born by Richard Morton’s decision. So I knew this part was not gonna be present in the journal. Also, if you explore Murti’s activity and statements, he’s been recently working more on the past lore of the game. He’s been talking and headcanoning more about Konstantin than Kurtis, he’s been talking about more of the Nephilim, the Lux Veritatis, and producing content for Morgau and Eckhardt rather than for Kurtis and Lara at all. And it’s because he handles the part in which he was involved, the lore of the game, not the game content itself. For that, they should have included Morton or Smith, as far as I’ve found out.
This means Lara was never gonna be present at the journal, neither Kurtis as personality, because it was Richard Morton who created this personality - he chose the final name, I think, after all! Murti wanted him to be called Vance Renner - and of course Murti has been more seduced and interested recently in Konstantin as character than in Kurtis himself. And more invested in describing artefacts, power devices and other lore definitely not present in the final version of the game because he left the team before the game was released, since his task had been concluded: giving lore and plot.
As you can see, this way, it is not surprising the journal is not a piece of merchandise that responds 100% to the final version you saw of what Kurtis is in the game, nor I expected it, but rather a recently crafted product that reflects more of the immediate past of the game’s universe, than the game plot itself. I would say it looks, at most, as if Kurtis has just gotten this diary from his father and the blank pages are still to be filled by him.
Which again, despite it was noted in advance, and we all could see photos of the inside pages, and nothing that wasn’t marketed was delivered, I still would have preferred it to look like a Kurtis’ journal, not a TRAOD lore concept art compendium whose pages don’t even look aged. But yet again, if you’ve been digging and listening to Murti’s part in the whole project, it was expectable in a way. And all of this I am not saying in a derogatory manner. It’s natural. TRAOD was the result of a teamwork, not just one single man. This one single man, thus, gives you his part in the story, but not the whole picture at all.
I hope I’ve made myself clear with this. Sorry for the long post, and I recommend you to read the whole content around this game, because it’s worth the time if you care about such things.












