Round 1b, Match 11: Sky Striker vs. Triamid vs. Aquaactress!
Sky Striker Mobilize - Engage! // Triamid Sphinx // Aquaactress Arowana
Choose one!
Sky Striker
Triamid
Aquaactress

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Round 1b, Match 11: Sky Striker vs. Triamid vs. Aquaactress!
Sky Striker Mobilize - Engage! // Triamid Sphinx // Aquaactress Arowana
Choose one!
Sky Striker
Triamid
Aquaactress
Triamid Kingolem
Triamid
Triamid Dancer, Triamid Hunter, Triamid Master and Triamid Sphinx
Visually, the archetype seems to be patterned after common elements of Egyptian culture with a futuristic twist. The revealed Field Spell Cards appear to be a transformed, mechanized pyramid that resembles a "city-bot" from the Transformers franchise in various phases of transformation, starting off with a sealed look and defensive effect, resulting in a heavily-armed appearance and an offensive effect. The "Triamid" monsters are based on figures in Ancient Egyptian mythology.
Triamid Hunter ———————————————— If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). ———————————————— Can Be Found In: The Dark Illusion (TDIL-EN028)
Triamid is an archetype that takes a very different approach when compared to more popular builds. With several Field Spells at their disposition, Triamids constantly cycles through them to pile all their benefits in a single turn. With abilities not only supporting Triamids but also Rock monsters and Graveyard effects, the build can gain a huge advantage over time with not only its own options but also the ones provided by the Type.
"Triamid Hunter" will be responsible of rushing the archetype to overwhelm the opponent with its effects. If we control a Field Spell "Triamid Hunter" will provide us an additional Normal Summon to bring out another Rock monster from our hand, creating all sorts of setups we might need for the right moment. Like many other Triamids, "Hunter" also allow us to replace any active Triamid Field Spell on our field for a different one from our Deck, and since this ability activates during the opponent's turn we can mold against any situations. While "Hunter" might not seem that different than other archetype members, its extra Normal Summon has a huge importance to make it stand out over the rest of the archetype.
Although a small archetype, Triamid has solid methods to obtain members like "Hunter" with ease. Their main method will be by the Graveyard effect of "Triamid Cruiser", and since being a Field Spell will soon be activated thanks to the Triamids' ability to replace it with others form the Deck. Other methods comes from outside the archetype, like "Block Dragon" adding "Hunter" and other Triamid(s) when destroyed or by being summoned from the Deck by "Doki Doki". If is already in our hand it can be brought by the Graveyard effect of "Triamid Kingolem" which once again will go through the archetype's mechanics or by another "Triamid Hunter" although we will be unable to stack its extra Normal Summons. When it comes to the Graveyard "Hunter" is far from helpless, with "Triamid Fortress" and "Triamid Dancer" retrieving it back to our hand or cards like "Triamid Pulse" and "Crane Crane" reviving it instead.
"Triamid Hunter" shares the same role as other members of going through each Field Spell during the opponent's turn, not only obtaining the right effects for the right situation but also triggering their Graveyard effects in the process. "Triamid Cruiser" is probably the best Field Spell for "Hunter" as gives us healing and drawing effects each time we Normal Summon. The other Field Spells instead focuses more arround answering the opponent, with "Triamid Fortress" increasing DEF and protecting Triamids from destructive effects, and "Triamid Kingolem" increasing ATK while making Battle Phases safer. The main role of "Hunter" is not only to go through these Field Spells but also bring other monsters as fast as possible, going from other Triamids like "Triamid Dancer" and "Triamid Master" to increase the number of times we can replace our Field Spells during the opponent's turn, to other Rock monsters so either we get their assistance or even use them as materials for bigger summons along "Hunter" if needed.
Although at first not that different from other Triamids, "Triamid Hunter" has a very vital purpose in the archetype to speed up their setups with its main ability. Along with bringing Field Spells and obtain Graveyard effects from the disposed ones, "Hunter" additional Normal Summon becomes of great help for all sorts of goals and situations in addition of sinergy with "Triamid Cruiser". Be aware that "Triamid Hunter" and the rest of the archetype are extremely reliant of their Field Spells to stay on the lead and gain their effects, as unless we have "Triamid Sphinx" to answer destructive sources "Hunter" won't do much with its low stats. But once a Field Spell is active, "Triamid Hunter" will come along other Rock monsters and arranging Field Spells for the right situation and stay resiliant against many scenarios.
Personal Rating: A-
+ Gives us an additional Normal Summon for Rock monsters + Replaces Triamid Field Spells from another inside our Deck + Sinergy with "Triamid Cruiser"
- Low stats - Completely dependant of Field Spells to work
Triamid Dancer
Triamid Sphinx
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Triamid Master
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Gate Blocker