Play as a shmup boss and destroy the enemy's armada!
Made a game for Trijam #291!! It's free to play in-browser. Have fun!

#ryland grace#phm#rocky the eridian#project hail mary spoilers




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Play as a shmup boss and destroy the enemy's armada!
Made a game for Trijam #291!! It's free to play in-browser. Have fun!
I have long been intimidated by the trijam 3 hour time limit, but last weekend I finally had a game idea small enough to take a crack at it. Here's a gif of my game Pumpkin Toss for the theme "Autumn Aura"; was surprised to finish it with almost an hour left to go! I woulda kept tinkering for the full allotted time but I was skating too close to the submission deadline 😅
play it here: https://utzsar.itch.io/trijam-pumpkin-toss (browser version ran fine for me in Firefox and Edge but for Chrome I had to turn on "Use graphic acceleration when available" in Settings)
art assets for a fun little project with friends over a weekend for trijam #286!! the 3 hour game jam :]
the theme was "forced to make a move". the idea was a rhythm-based shoot-em-up, you play a black queen bouncer protecting the dj king from a growing rowdy crowd on the dancefloor
Defend DJ King from the rowdy crowd.
programming - @umd
music - @/fairything
voice lines + sfx - Emma K
stage art + enemy colors - @wigglypon
additional sprites of the bouncer + individual gif frames under the cut:
One of my friends and I decided to do the trijam (a game jam where you only have 3 hours to make a game) together. We ran out of time before we could finish our game, but this is what we ended up getting done before we ran out of time. I did the sprites and programmed the bats. We made it using bevy, which was pretty difficult because this is the first game I've worked on using bevy.
Living Room is a relaxing game in which you move in with your girlfriend.
Hello everyone!
I'm dusting off my old Tumblr account to post a short game I made with my wife. We made it for the Trijam and it was really fun to do!
It's full of little winks to our favorite things, like Heartstopper, retro gaming,... and it's queer <3
It's really short so you can finish it in 5 minutes, and it's playable in a browser so it doesn't need any installation.
So if you like short games with a relaxing mood and cute drawings, come check it out :)
Thank you!
Concept art for the 9-hour Triple Trijam. Finally I can make a game about round bees!
Trijam #312: The Weekly Challenge That Pushes Game Dev Limits
Top ranked games in the Trijam #312: The 3 hour game jam
In the world of game jams, Trijam stands apart as a weekly challenge where developers attempt to build a fully playable game in just 3 hours. While longer jams allow for more polish and refinement, Trijam emphasizes rapid prototyping, creative problem-solving, and game design under extreme time constraints.
For Trijam #312, 15 entries were submitted, with 107 ratings given across 16 games, leading to some fascinating results. The spy-themed jam tested participants’ ability to build stealth mechanics, design quick but engaging levels, and balance visuals and sound—all in just three hours.
Spy Games: How the Entries Stacked Up
With such limited development time, each game brought its own approach to the theme. Some leaned into traditional stealth mechanics, while others took a more experimental route.
📌 Standout Trends in the Jam:
• Gameplay first: Most high-scoring games focused on making the core mechanics fun and functional before adding extra polish.
• Audio struggles: Sound design was consistently one of the lowest-rated categories, suggesting that many developers prioritized gameplay and visuals.
• Theme integration varied: Some games fully embraced the spy narrative, while others loosely incorporated it. Serious Subterfuge, for example, scored #1 in theme despite ranking #12 in visuals and #14 in audio.
🔹 Spybot, the winner, took 1st place overall and also secured the top spot in audio, showing that even in a short time frame, careful sound design can elevate a game.
🔹 Cloak and Dagger, the runner-up, had solid balance across all categories but ranked #10 in theme fit, showing that execution sometimes outshines strict adherence to the prompt.
🔹 Spy Dispatch, ranked #4 overall, had the best visuals in the jam, proving that a strong aesthetic can leave a lasting impression.
🏆 Trijam #312 Winner: Spybot by Alebear
Spybot is a 2D platformer where players hack computers, avoid security cameras, and escape each level without getting caught. Despite being developed in just 3 hours and 32 minutes, it features a fully functional stealth system, tight platforming mechanics, and a well-integrated spy theme.
🔍 What Made It Stand Out:
✔ Well-executed platforming mechanics – The movement and hacking system feel smooth and intuitive.
✔ Sound design mattered – While many entries struggled with audio, Spybot’s atmospheric soundscape helped immerse players.
✔ Strong theme fit – Unlike some competitors, it fully embraced the spy concept, making players feel like a covert operative.
The biggest lesson learned? The developer noted they need to improve background design, admitting they got tired of looking at the default gray background.
Little 2D plateformer
📝 Quote from the comments:
“Rage game. 8/10 would recommend.” – ADHD Stu
Trijam: A Training Ground for Rapid Prototyping
The Trijam format makes it one of the most intense and rewarding jams in the game dev community. With a new jam every weekend, it provides:
✔ Consistent practice – Regularly making games sharpens skills quickly.
✔ Creative constraints – The time limit forces devs to focus on the essentials.
✔ Community engagement – Weekly voting and streaming sessions offer valuable feedback.
While Spybot took the crown this week, every entry contributed to a fast-paced, high-energy jam that continues to challenge and inspire developers.
Looking forward to seeing what next week’s Trijam brings! 🚀
Quick little game for the trijam 125.
I am getting better at this.