hey hey wouldnt it b cool if i started making a book

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hey hey wouldnt it b cool if i started making a book
The world burned around pedro in a torrent of flame, and it was glorious.
Water and nature faction soldiers fought back, trying to stop the flames and the soldiers advance. Pedro laughed at their attempts to stop him and the fire warriors as they continued to push the fires forward through nature faction territory. Suddenly the earth began to shake and hundreds of roots burst from the ground, creating a wall streaching as far as they could see. Pedro pushed the flames forward but, the roots wouldnt burn. He turned in anger
"Round up wounded, take any survivors as prisoners, and return to base. They may have stopped our advance but, they now know the power of the children of chaos!"
The warriors around him cheered as the fires began to die out and the era of unbalance begun.
Hey if your are intrested in helping test things for the game like this post and i will reach out to you about testing
Im not quite ready yet but im getting close and i want to get it tested as soon as possible
Map:
“When magic was infused into the world, the earth changed to match. This created the 7 biomes of the world. To the north magma erupted from the ground creating the scorched land of the fire faction. next to it great mountains rose creating the earth faction. in the shadow of the mountains the ground became flat and barren making the desert of the tech faction. to the south the sea rushed in creating the water faction. Grown from the waters of the new sea, the forests of the nature faction grew. And lastly the ground shot up and the wind raged creating the cliffs of the air faction. And in the center where it all collide, a oasis form, the perfect combination of all them, the peaceful core of the world” - unknown
Starting in middle school when i got bored in class i would work on a fantasy world of my creation
Now about 7 years later i have a world full of lore and no place to share it
So here we are
Welcome to the world of Tronsike
It’s divided into 6 7 main factions, each with their own magic
Fire
- has control over fire
Earth
- has control over rocks
Tech
- no magic
- exceptionally smart
- large vehicles
Water
- control water and ice
Nature
- can control plants and talk to animals
Air
- can control the wind and can fly
Outer isles
- no magic but have diffrent forms
- lizard born have venomous bite and a tail
- bird born have wings and incredible eye sight
- wolf born have night vision as well as claws and teeth
I will be sharing lore as well as projects im working on in this world
Please ask me questions about it!
I love sharing info on this incredible world i have created
*distant screaming slowly getting louder*
*door slams open*
I made a song!!
The tech faction now has a theme song!!!
I’m going to start going into the lore of the tech faction which is the faction with the most lore so it’s going to take awhile to get through. I’m going to share a little bit at a time to make it easier to follow. My goal will be daily posts, each with a blurb about the faction.
I hope to keep this up even after the tech faction lore is done.
Tech faction, part 1
The Tech faction is the weakest magic wise, only being able to control certain metals and alloys, but they make up for it with smarts. There is only one building in the tech faction known as the wall. The wall is every vehicle is built. These vehicles are their cities. The largest of which are the size of small mountains, and are called tortoise city class vehicles. There are only 5 tortoise class vehicles. The hub(capital of the tech faction), War machine(defends the hub), Armored tortoise, Hub 2.0, and Desert storm.
(Sorry the photo is a little blurry, there will be a colored version coming soon)
Audio record of the last hours of the city-class vehicle, Ironhold City
This record comes from the era of chaos and is the first documented proof of the Wild alliance.
The Wild Alliance was formed in response to the Gear Alliance. The Gear Alliance was only made for trade purposes. However the nature, air, and water factions feared the idea of the Gear alliance attacking as one unified army. After the attack on Ironhold city, the Gear Alliance became a military alliance as well to combat the Wild Alliance
In every Tech faction vehicle, they have a device similar to the real world Edison Phonograph inside the command center to record what goes on inside the command center. This is the recording that was on the cylinder that was found on board the wreckage of Ironhold City.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Contact is made at 0800 hrs, the current crew in the command center is Commander Hale, First Officer Calder, Relay Officer Ardin, and Watch Officer Fenn*
Fenn: I have contact bearing 056, flyers about 2.5 treads out
Calder: Contact confirmed
Ardin (talking into the city's overhead speakers): Contact contact contact, Flyers bearing 056, all hands to your stations and begin lockdown
Hale: How many flyers?
Fenn: I see 8 transport carriers each being protected by 3 gliders
Gunner officer reporting through the radio: all guns ready to fire
Hale: Fire at will
Ardin (into radio): Fire at will
*thundering sound of the guns breaks the silence*
Fenn: 1 transport hit and going down
Ardin: All quadrants are in lockdown
Hale: Keep firing anyway, they won't be able to get in, but we might as well try and take a couple out
*guns continue firing and take down a couple more gliders, till Hale calls them off once the flyers reach 0.75 treads*
Fenn: transport gliders landing on decks 4 and 3....those are diffrent uniforms then normal
*sounds of shuffling*
Calder: they look like nature faction uniforms, weird
Voice from radio: Quadrant 15-3 to command
Ardin: Command here
Voice from radio: we have ice forming over the air vents?
Ardin: did you say ice?
Voice from radio: yes sir, we have ice formi- *gasping sounds and the woosh of air*
Ardin: Quadrant 15-3 are you okay?
Radio: *more gasping and wooshing*
Ardin: Quadrant 15-3 respond
Hale: Fenn, can you see the outside of Quadrant 15-3
*sounds of shuffling*
Fenn: Yeah, there's an air faction member pulling the air out of the door, but the air should be going through the vents...open quadrant 15-3s doors!
Calder: What?
Fenn: do it! they are suffcating them!
*over the radio the sound of air rushing back in as the metal doors grate open then the sounds of combat*
Radio: *sounds of metal groaning* *a frantic voice* Quadrant 24-4 to command, we have confirmed nature faction contact! They are ripping open the door
Hale: what the hell is going on
Radio: *sounds of fighting* Quadrant 7-3 to command, we have a breach, confirmed water facti- *thump*
*multiple quadrants start reporting breaches and contacts with air, water, and nature faction attackers*
Fenn: Contact! more flyers bearing 045! 10 more infantry carriers!
Hale: shoot them down, dont let them land!
Ardin (into overhead speakers): Contact! contact! contact! bearing 045 fire at will!
Ardin (into radio): This is Ironhold city requesting support of any nearby vehicles, we are under attack from nature, water, and air faction assalants, requesting immediate backup!
Dain: This is Commander Dain of Ash Walker squadron, we have 4 bug-class vehicles, we are 5 treads out, Battle status?
Ardin: We are under attack by air, water, and nature faction members
Dain: Did you say air, water, and nature faction?
Radio: We have lost Quadrent 6-3, retreating into neighboring quadrents
Ardin: Affrimtive, its seems to be a coordinated attack
Dain: Understood, on our way
Hale: Status report
Calder: Deck 4 is lost, deck 5 is cutoff, and we have had no updates from them, we have lost quadrants 1-3 through 6-3, 10-3, 14-3 through 20-3
Hale: Get Deck 2 prepared to defend and have deck 3 fall back to deck 2
Ardin (into overhead speakers): Deck 2 prepare for assalt, deck 3 fall back
*loud screeching, groaning of metal, and the cracking of wood can be heard*
Calder: What was that?
Hale: They broke the treads, we aren't moving
Ardin: Ironhold to Ash Walker Squadron
Dain: here
Ardin: How far out are you
Dain: We are 4.5 treads out
Hale: they arent going to make it in time
Radio: contact confirmed, quadrant 2-2
Radio: contact quadrant 5-2
Radio: we have contact, quadrant 10-2
Radio: quadrant 12-2 reporting contact
Dain: We have flyers approaching your location bearing 023. We are opening fire on them
Hale: Tell them to fall back and not to engage
Ardin: sir?
Hale: They won't make it in time, and they won't be able to handle an attack of this scale. Tell them to fall back and do not engage
Ardin (into radio): Negative, Ash Walker Squadron, do not engage
Dain: Repeat that?
Ardin: Fall back, do not engage, I repeat, do not engage, Ironhold is lost
*silence*
Ardin: Ash Walker Squadron respond
*silence*
Dain: understood, falling back
Calder: We have deck 2 reporting multiple quadrants being overrun
Hale (into overhead speaker): This is Commander Hale. Ironhold City is lost. All those who can make it to any of the lower decks, do so now and evacuate, for those who can't, take as many of them out as you can. May the Leviathans have mercy on us
*The grating of metal can be heard, and swords being drawn. combat ensues*
[End of audio]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Commander Hale and his team were found with ice spikes and roots through their chests, swords still in their hands.
The rest of the city was a mess of roots and ice.
Deck 5 had been cut off from the radio, but some quadrants had managed to hold out long enough to hear the evacuation order and escape.
The treads of the city had been overgrown with vegetation, which had led to the city's sudden stop.
Commander Dain of Ash Walker squadron had ignored the order to retreat and had continued on. But by the time they had arrived, the city was abandoned, and the attackers had left. They managed to find a couple of survivors hiding in stairwells and closets.
Ironhold city had sustained too much damage and was salvaged for any still-working parts.