Yeaaaaahhh! You finally finished building this huge castle for your three Sims. But lo and behold, you can't see the Sims in question, even when the walls are cut-off or down! How will you check if they're smustling in the bathroom, or eating spoiled food?
It's a tragedy waiting to happen!
What can you do? Well, take a trebuchet to it, I say! A few well-aimed shots, and there will be walls no more.
Or download this replacement for the Store Castle build set. It includes (and replaces) Havelock's add-ons, so you'll still be able to curve your way up to the top.
Update - 2025-11-02:
added a version that doesn't require Mansions and Gardens. Thanks to Shastakiss for pointing it out! 😉
I also corrected the name of the corner inside column on the preview pic. It's corner wall with a view. Even though it doesn't have a view...
So, what's in it?
Havelock's Castle Build bundle updated so that the tall wall portions turn invisible when walls are down, i.e:
Slab of Wall
Slab of Wall with Narrow Window
Corner Wall with a view (i.e. the tall, inside corner wall) (the view is a lie)
Not affected:
the small top walls
the outside corner walls
the narrow columns that help around corners or finish up raw walls ("Wee Tower Walls")
the tower
doors and actual windows
I also reordered the init_common BHAVs and init BHAVs for all the columns, because I'm a nerd.
Caveats
Walls that you had already put down will have to be deleted and replaced to show the change.
I've had to change the behaviour of the columns so that they could disappear, which means:
they have to be placed against a wall
they need a ground tile below them (either actual ground, or a floor tile)
workaround: use moveobjects on
I didn't do the narrow Wee Tower Walls because, although they did indead vanish with the walls down, they couldn't rotate anymore without moveobjects on. Which would be fine, I guess. With how the cut-off works, however, they only disappear when not on a corner… so about 10% of the time. Not worth it, as they're not very obtrusive in the first place.
How to install
Replace Castle_Buildmode_bundle.package with one of my versions (noMG or MG - for columns in architectural tab).
This bundle also replaces all the individual build files, e.g. Column_WallCastleCapCornerOutsideSoft.package, Door_2Tile_CastleArchThin.package, etc.
Don't be like silly little me and leave them in like when I first mass-downloaded and installed the Store sets!
Do you know where one can find the Ultimate Soccer Kit from the TS2 store?
Hello daydreamingdrawerette! :-D I found it in this thread, post is here and direct link here :-) I should probably back up those downloads, seeing how they are all hosted on Mediafire. They will be uploaded to this sfs folder!
Also, these seems to be fixed files, but I think recolors should still work? And oh I found this MTS thread where they are saying that the mesh is very similiar to the one from freetime (<- idk why but I felt the need to include that haha)
Hope that helped! :-D
Edit: the soccer kit's direct download (in my sfs folder) is here and there were three missing downloads from that thread. They seem to have been broken back in 2012-ish:
I don't take any credit, I just want to store working links somewhere in one place.
Thanks to: shastakiss for this post, @naterxandersims for the original post
Store Edition collection folder - DOWNLOAD
Store items - download and preview is available in this post
I no longer have the starterPack. But I was able to reinstall my game.. What I need assistance with is the Store items. In the starterPack, there was a folder that titled STORE.. I don't have that. Do I just create the folder and extract the items into it? Or do I make a folder in the Collections folder and extract there?.. I'm confused...I've Googled and I am getting 2 different options.