Freezerbnuuy's Sims Guides and Tutorials (Up-to-date 23/04/2026)
All of my tutorials and guides are WRITTEN, no videos, and are written with as much clarity as I can give you. I keep getting hits from CGPT on my main tutorials blog - PLEASE just read the tutorial because your robot friend will probably fuck something up. Let ME, a human being, fuck it up for you instead.
CC-Related Tutorials / Guides
Making a Pose: From Start to Finish
How to make your Pose Packs Easy to Use
Make a Deco Sim
Reducing CC File Size
Tips for Posing Expressions
How to make a Toy / Action Figure of your Sim
How I made the Deco Gryphons from Divided
How to make a wall light using Vector Images
How to make a UI Pose Override
How to Edit Poses to fit Fat Sims (quick simple pose editing guide)
How to make Glowing Body Parts and Glowing-Edge CAS Items
A 2026 Guide to the Emission Map (And How to Make things Glow)
Non-CC-related
Sims Story / Challenge Planning Document
Sims Story Character Questions
Guide on How to Start and Plan a Sims Story
How I plan Sims Stories
How I edit Fire Effects
Gmic GIMP Plugin - useful for non-Re/Gshade and console users
'Can't Be Assed' Guide to Screenshot Editing (No GShade, ReShade, paid art programs, mods/CC or graphics tablet needed)
Here's a short tutorial on how I use Sim Ripper to get sims for Blender renders. I'm using Blender 4.0 because IMO it's the best one to pair with S4S now that it's supported.
Not a full render tutorial, but I'll show you how to rip the sim and get it ready for posing for a Blender render... in Blender. duhrrrr
1) Open the game & create your sim
You will need to know 3 things about your sim to locate it with Sim Ripper:
First and last name
What outfit you want to export
The number of your save file
Personally I've used the same save for the last 2 years, so the last one's not an issue for me.
Using a separate save file and a NPC-removing mod is probably worth it if you plan to do this often, like for making CC previews.
2) Open your save file in Sim Ripper
After the loading screen, you'll come to this blank one. Click on "Select" in the upper right corner.
When selecting your save file, only select the version that has nothing after the "save" extension. Think of it as your "base" save file that has all the correct info in it.
Click open to open the file in SR.
3) Find that sim
When your save file loads in, if you just have a regular one with default townies, you'll likely have a ton of names to sort through.
I prefer to use the 1st box and first by first names, since they're easiest to spot for me.
Then, you can use the 2nd box to narrow down results to specific types of sims. (I can never remember if my sims are YA or Adults lol)
Next, sort through the list til you find your sim's name from the start.
Finally, they might load in wearing the wrong outfit. You can use the 4th box to change what outfit they're wearing. It takes a while to load up, so that's why I recommend knowing it ahead of time instead of searching in Sim Ripper.
4) Export your sim's files
To export your sim, just click the "DAE" button. I am pretty sure I'm using the out-of-the-box settings on my sim and they work perfectly fine for me, but you can mess around with those if you want.
Next, name your file (I use the default title) and make sure the file type is .dae (it will be by default).
Then hit save, export any additional sims you want, and close Sim Ripper. You won't need it again.
5) Import into Blender 4.0
I totally forgot to delete the cube first, but all you have to do is press X on your keyboard and then click "Delete" unless you want your sim to be swallowed by a featureless gray cube, that's your choice big dawg
To import your sim, click "File" then hover on "Import" and click "Collada (.dae)" to open your file explorer.
Simply navigate to where you saved your sim's .dae file, select it, then hit "Import" in the lower right.
It will look like this if you did it correctly so far!
6) Make it look right
Use the middle mouse button to pan, rotate, and scroll your view in front of your sim. Makes it easier to see what you're doing.
First, you will go to the upper right corner and change the viewport settings. All you have to do is click on that button that is outlined, if it is selected it will turn blue. This adds all the shading and color to your sim.
That's all you have to do, as your sim has all the textures loaded in (or should) already! This is why I prefer 4.0 over older versions - you used to have to connect those manually and it got tedious fast.
However, if you want to do things the right way instead of being lazy like me, you will also do these steps:
2nd, you will go over to the Scene Collection panel and click the down arrow next to where it says "rig." If you have imported multiple sims, then "rig" will have a number after it for each sim, and you will have to do this process separately for each one. Then select your sim's name (or whatever you named the file, that's what it will show up as).
Then, you'll go down to the bottom right corner and select the Materials tab. The icon looks like a sphere with checkers on it.
Finally, you will scroll through that panel to the bottom where you'll see the "Settings" tab. Here, all you need to do is changed the "Blend Mode" dropdown to "Alpha Hashed."
Note: If your sim wears glasses then these steps are necessary to make the glass render correctly however I have been having trouble with that lately and it seems to be a different process in 4.0. If anyone would like to drop a comment on how to render a sim with glasses in this version of Blender, then please do.
7) Prepare for posing
To get your sim ready to pose, you will go back up to the Scene Collection panel and click "Pose". It will turn blue.
Then press the "I" key on your keyboard. I as in "island" because my dumb browser font doesn't make it clear what letter that is.
The black menu will pop up and you can slowly move your mouse down, then click on "Location, Rotation, & Scale."
If you did it correctly, your screen will look like this with a new option in the Scene Collection panel and that little yellow text to the left!
congrats your did it!
For a tutorial on how to make a Blender render, I recommend this tutorial by Solita Sims.
Composition and Screenshot Tricks Edutainment Workshop 📸
This is a video I wanted to put together to show off some helpful easy compositional tips to keep in the back of your mind as you screenshot as well as show off some fun tricks and resources I’ve found over the years.
In this new video series I want to show you the harsh truth behind custom content creation for The Sims 4. I will show my whole process while telling a bit about what I do and why I did it like that. Hope you enjoy this kind of videos!
The process took almost 6 hours in total, and I tried to whittle everything down to a time and speed that is enjoyable to watch. Feel free to leave feedback so I know what I can improve in the future!
@greensoulsims has put together a really clear and simple tutorial for using poses in game. These are the methods I use myself, but this tutorial is much more simple than the ones I learned on. Very beginner friendly.
Are you a dedicated "The Sims 4" player searching for top-notch custom content (CC) to enhance your gameplay? You're in the right place! This guide will lead you through the most popular platforms for quick access to a wealth of CC. From staying current with trends to pinpoint searches, I've got you covered.
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