Tuesday Encounter: The Sands of Uldum! CR 8
This is a small encounter designed to be inserted into any existing adventure. It's written to be used against a party of level 8 Adventurers, but could be adapted and scaled up or down, as you see fit.
For the purposes of this encounter, the heroes are assumed to be trekking across the sands of Uldum (Or any other desert - in this instance, replace the Tol'vir with wastewander bandits or the like). This can be used as a random encounter or as a way to purposefully demonstrate the dangers of the wastes.
Creatures:
2 CR 4 Dune Scarab Swarms (stats here)
1 CR 4 Tol'Vir Shadowcaster
HP: 3d8+1d6+8(25)
AC: 14 [Touch 11, Flat-Footed 13]
Initiative: +1
Speed: 50 ft.
Attack: +6 Melee (1d8+2/19-20, Longsword)
Abilities: Str 14, Agy 12, Sta 15, Spt 15, Int 16, Cha 12
Saves: Fort +5, Ref +2, Will +7
Special Abilities: Fel Companion
Feats: Scribe Scroll, Weapon Focus(Longsword), Furious Charge, Ride-By-Attack, Combat Casting, Eschew Materials
Skills: Concentration +8, Intimidate +8, Spellcraft +7
2 CR 2 Tol'Vir Warriors
HP: 2d8
AC: 19 [Touch 11, Flat-Footed 18]
Initiative: +5
Speed: 40 ft.
Attack: +6 Melee (1d8+3/x3, Lance)
Abilities: Str 17, Agy 13, Sta 16, Spt 16, Int 11, Cha 10
Saves: +6 Fort, +1 Agy, +6 Will
Special Abilities:
Feats: Weapon Focus(Lance), Improved Initiative
Skills: Listen +4, Spot +4
Armor: Banded mail(+6 AC, +1 M.Agy, -6 AC Pen.)
TOTAL CR 8
The Shadowcaster casts spells as a 1st level warlock and recieves bonus spells because of his high intellect and path ability. He has prepared the following:
0-Level: Acid Spash x 3, Detect Magic
1st-Level: Demon skin, Lesser x2, Summon Monster I
Tactics after the break!











