Figuring out a scene:
Remembering your dumb ass is writing an IF and that scene has to play out six different ways:

seen from United States

seen from Türkiye
seen from United States
seen from China
seen from United States

seen from United Kingdom

seen from United States
seen from United States
seen from United States
seen from Russia
seen from United Kingdom
seen from China
seen from China

seen from Maldives

seen from Italy
seen from United States
seen from Türkiye
seen from United States
seen from China
seen from Russia
Figuring out a scene:
Remembering your dumb ass is writing an IF and that scene has to play out six different ways:
The way writing for twine permanently alters how you type to such a degree that when you want to use italics you just instantly // // everything and don't even notice any more
So I know this is totally random and whatever, but I had a question (fine if you ignore it)
I absolutely love the way Second Sight is programmed, with the inventory, and the background illustrations, and I’m sort of interested in making my own IF. But. I am an absolute newborn in this regard, and have not a clue how to go about some thing. That being said, I had two main questions. (The third being- HOW THE HELL DID YOU LEARN TO USE TWINE CODING IN JUST A WEEKEND??? And how do I do it too 0.0)
The first, how, in the initial choice of gender, do you add to an index or inventory or whatever that thing is called?
And secondly, how did you get the sidebar list that has the index and information about the MC in the first place?
Anyway I’m writing this at like 3:AM and I’m sure the spelling is awful because I’m tired, but if you answer it would definitely be useful for me.
lol So firstly, it's a little bit of an exaggeration to say I learned in a weekend. I learned BASICS in a weekend, enough to get the chapter functioning, but it was a while before I was comfortable with some of the more complicated bits. By the same token, I learned enough CSS to do the stylesheet and that's about it.
Necessary disclaimer: I am literally awful at coding and what I know has been spaghetti'd together from a lot of googling. To this day, I'm still not sure how my Glossary works the way I intend it to because by all right the code is fucked (I think).
That said, if I've misunderstood what you're asking about, feel free to clarify but:
I think you're asking how to program pronouns when selecting gender in the story itself: It's (apparently?) possible to do this with regular setter links, but I've always done it with the link macro because that is how I learned.
There are different variables for each character, so R's variables are all "$rgender" "$rhishers" etc. This is just how I personally do it and what's easiest for me when I'm writing.
2. For the ui side bar: you are going to use special passages for a handful of things. One is "Storyinit" which is where you set your initial variables (for things like dialogue points and the like). To add new options to the ui bar, you'll create a passage and name it "StoryMenu"
In the StoryMenu passage you will use the attribute "<a data-passage>" to create the new options. Above, you can see the Information and Glossary additions.
If anyone knows an easier way to do these things, go ahead and add them to the comments.
Quick edit to add: And this guy. He has a few tutorial videos about Twine Sugarcube that I found especially helpful and easy to follow.
I primarily create tutorial videos on authoring tools and game engines including Twine, Bitsy, Unreal, Unity, ink, Ren'Py, and many others!
Had someone ask me advice about IF once
And it's like, girl, idfk it's just me and the seat of my pants here.
guys
guys help pls
there are 65 passages here and 58 of them are JUST the recaps (a long and a short version)
"Isn't that hard?" my brother asked me when I told him what interactive fiction was
Now as I'm trying to make four different sections fit together as a cohesive whole, in tears, "yes."
(There are no tears. Not externally anyway.)
Just had a small stroke...
YEAH! Hey fellow twine users!
If when editing your file, twine starts throwing up weird save errors (I don't remember what specific error, the panicked rush of adrenaline just fucking wiped my brain's cpu) : PUBLISH THAT SHIT TO FILE IMMEDIATELY!
Because twine might then decide to do to you what it did to me: FUCKING ERASE IT COMPLETELY.
I exported my game's main file because the constant error messages were freaking me out, I closed Twine wanting to restart it, and MY MAIN FILE from my story selection page was just fucking GONE!
So yeah... avoid that if you can.
Also on a side note, a lot of the smaller errors are just things I genuinely didn't catch when I did a run through or things I broke in the process of fixing other things.