I like to think that Skully's UM turns people into Jack-o-lanterns immediately because he's 16 he's still developing it.
I like to think it gets more horrifying when he's older, and it's more developed. Maybe it turns people into pumpkins slowly, for the sheer fear factor of it. Feet turning into roots and the rest bursting into vines and tough skin and swelling up until you're a pumpkin. Coraline movie other-father kind of thing.
I like to think that if he tried and blew out the light in the jack-o-lantern, it could do anything from weakness/magic loss to fatality.
I like to think the area around him would go dark, or that whoever it's cast upon would get a little blinded, because Scary Night , and leave them to watch in terror as they see themselves (see easily, because of the pumpkin's orange, because of the light), how they twist and turn into grotesque pumpkin people before becoming jack-o-lanterns.
Basically progression to more fearful execution over time.
Hi, I’m a goddamn nerd for magic systems and I am one of the few people on the planet that enjoy writing action sequences. So I made this guide because I want to write battles and refer to the cards in-game as inspiration. I thought i'd be cool to share in case anyone else needs some inspiration or guide...hell maybe someone already done this but BETTER. MAYBE YOU CAN DO IT BETTER! If you do please tell me, I wanna know!
Anyway! Also to note, I am a magical girl junkie and so I like to imagine TWST fights and battles being over the top, destructive, and even a combination of physical and magical fighting. Pretty Cure being my main inspiration for the concept.
These are all based on the SSR DORM UNIFORM CARDS only. Not to say these characters only know these types of magic but I'm basing what they have on these cards as their strongest or easiest to use. I decided to add Unique Magics here as well as an easy reference when writing and make inspire some ideas. I will not go into condition mechanics because no.
Here's the link to the fancy Google Doc.
I copy pasta'd everything under the cut. So enjoy if you like this kind of stuff! Also I literally did this in a day and am overhype to share so if there's mistakes that's why! :D
Terminology
Main Magic will be the first attack on the card. I like to imagine this is the element the mage intuitively started with when learning magic.
Duo Magic is…self explanatory. The combination of the two magics from the two mages. Not to say this magic can only be used as a duo.
Special Magic is the in-game unlockable third magic attack. It is powerful and a solo move. So I like to think this magic is more intentional to the mage. A power they intentionally worked on to be peak. If the element matches the main magic, then I feel intentional or intuition works well. But if they mismatch, I defo like to go with the idea that this is more intentionally learned.
Unique Magic (Signature Spell) has nothing to do with the battle system or elements but I like to have it as a reference. I will not go into this because those are a LOOOOOT.
ELEMENTAL MAGIC
Elemental magic will refer to Flora, Fire and Water. I imagine the elements are VERY flexible in regards to what kinds of magic it produces. So Flora wouldn’t just pertain to flowers but nature/earth in general. Here are some examples I have here. Again, I would most likely freeform to fit the situation/character.
Flora Magic - Very versatile as this is more of an earthly/nature magic. Wind, air, grass, flowers, vines, dirt, sand, rock. Flora has advantage against Water, and disadvantage against Fire.
Fire Magic - Flames, fireballs, lightning, burning, changing the environment to more muggy/hot. Fire has advantage against Flora, and disadvantage against Water.
Water Magic - Ice, hail, rain, sleet, thunder, frost, changing the environment to more chilled/cold. Water has advantage against Fire, and disadvantage against Flora.
COSMIC/VOID MAGIC
For ease of terminology, I will refer to the two magics as the following;
Light Magic = COSMIC
Dark Magic = VOID
Aint gonna lie, I geek out over the fact that not everyone has the same cosmic magic. All the student characters have Dark Magic while only THREE have Light Magic. Those three being; Kalim, Rook and Silver. I won’t get into theories and such but I do like the concept that their light magic is from how they are originally based off non-villain characters, The Sultan, The Huntsman, and Princess Aurora respectively.
In-game I know one cosmic magic is not more powerful than the other. Which is the point of it. But out of game and just me being a hardcore nerd for LIGHT/DARK themes, aesthetics, etc…yeah I take my own liberties with that and go buckwild.
I like to think that the power of COSMIC and VOID magic are dependent on many different factors, so in a storytelling setting there is a lot of versatility and possibility as to how these kinds of attacks would work. I like to think these magics would be stronger if they’re Duo Magic or Special Magic. Cosmic or Void as a Main Magic would be more neutral. I feel both powers are equal against each other, but certain circumstances could change that. For example, if shadow type creatures are attacking a COSMIC attack could repel them. If you are attempting to sneak attack, using VOID would help to aid you.
To me, it’s truly tied with the storytelling and direction I want to go for considering this stuff matters the most to me when I have it as a main theme in my story.
Cosmic Magic - Light, Light Energy Beams/Blasts, Light Shields, Light Weapons, Energy Restoration, Burning
Void Magic - Darkness, Dark Energy Beams/Blasts, Dark Shields, Dark Weapons, Energy Drain, Poison
DUO MAGIC
Listen everyone, listen. I am a sucker for teamwork and blah blah so of course I want to make the duo magic matter a lot. I like the idea of combining the elements that are presented on the cards to figure out what that kind of magic would be. Example from my two most powerful Duo; Leona and Vil. Leona is Flora and Vil is Void. I like to think that their duo magic is something like dried poisonous vines that restrains the opponent and weakens them as they inhale the toxic dust coming off it.
I would likely reference other cards elements for DUO’s with other characters. But if I can’t find it or can’t bother…I will just make it the hell up! :D
WORKS CITED
Dorm Card information was found on Twisted Wonderland Wiki
Unique Magic Summaries is from mysteryshoptls @ Tumblr
MAGIC ATTACKS
RIDDLE ROSEHEARTS
Main - Fire
DUO MAGIC - Fire (Riddle) & Water (Azul)
Special Magic - Fire
Unique Magic - OFF WITH YOUR HEAD
Summons a collar around the target’s neck and seals their magic.
INCANTATION: I’ll hand down my sentence. The verdict comes afterwards. Are you ready? Off With Your Head!
ACE TRAPPOLA
Main- Fire
DUO MAGIC - Flora (Ace) & Water (Deuce)
Special Magic - Water
Unique Magic - LOL NO
DEUCE SPADE
Main - Void
DUO MAGIC - Water (Deuce) & Flora (Ace)
Special Magic - Water
Unique Magic - BET THE LIMIT
Builds up damage taken by attacks and returns it all at once twofold.
INCANTATION: I’ll make you pay for that! Brace yourself! Bet the Limit!
TREY CLOVER
Main - Water
DUO MAGIC - Flora (Trey) & Fire (Cater)
Special Magic - Void
Unique Magic - DOODLE SUIT
Temporarily overwrites a specific component of the target item.
INCANTATION: White to red, and red to white. Doodle Suit!
CATER DIAMOND
Main - Flora
DUO MAGIC - Fire (Cater) & Flora (Trey)
Special Magic - Void
Unique Magic - SPLIT CARD
Creates clones of himself.
INCANTATION: I am him, and he is another. Split Card!
LEONA KINGSCHOLAR
Main - Flora
DUO MAGIC - Flora (Leona) & Void (Vil)
Special Magic - Flora
Unique Magic - KING’S ROAR
Destroys anything into dust
INCANTATION: I am hunger. I am thirst. I am what robs you of tomorrow. King’s Roar!
RUGGIE BUCCHI
Main - Void
DUO MAGIC - Water (Ruggie) & Flora (Jack)
Special Magic - Fire
Unique Magic - LAUGH WITH ME
Controls others to mimic his movements.
INCANTATION: Both kings and hyenas are my friends! Laugh With Me!
JACK HOWL
Main - Fire
DUO MAGIC - Flora (Jack) & Water (Ruggie)
Special Magic - Flora
Unique Magic - UNLEASH BEAST
Transforms into a wolf.
AZUL ASHENGROTTO
Main - Water
DUO MAGIC - Water (Azul) & Fire (Riddle)
Special Magic - Water
Unique Magic - IT’S A DEAL
Takes any power from the target once they sign a contract.
INCANTATION: The song ends, the sun sets. Extend mercy upon these poor souls. Now, the deal is struck! It’s a Deal!
JADE LEECH
Main - Water
DUO MAGIC - Fire (Jade) & Flora (Floyd)
Special Magic - Flora
Unique Magic - SHOCK THE HEART
Compels the target to speak the truth. Can only be used once per person.
INCANTATION: No need to fear, I only wish to help you. Shock the Heart.
FLOYD LEECH
Main - Fire
DUO MAGIC - Flora (Floyd) & Fire (Jade)
Special Magic - Fire
Unique Magic - BIND THE HEART
Blocks and diverts an opponent’s magic.
KALIM AL-ASIM
Main - Water
DUO MAGIC - Cosmic (Kalim) & Fire (Jamil)
Special Magic - Water
Unique Magic - OASIS MAKER
Springs forth large quantities of water.
INCANTATION: A haven within the hot sands, a never-ending feast. Dance! Sing! Oasis Maker!
JAMIL VIPER
Main - Void
DUO MAGIC - Fire (Jamil) & Kalim (Cosmic)
Special Magic - Water
Unique Magic - SNAKE WHISPER
Hypnotizes a target. They must look into his eyes for it to take effect.
INCANTATION: The one you see reflected in your eyes is your master. Answer when I ask. Bow when I command. Snake Whisper.
VIL SCHOENHEIT
Main - Flora
DUO MAGIC - Void (Vil) & Flora (Leona)
Special Magic - Flora
Unique Magic - FAIREST ONE OF ALL
Places a curse with a touch by specifying the conditions.
INCANTATION: Nothing to lose, nothing to fear. The shining crown is meant for me. Fairest One Of All.
ROOK HUNT
Main - Flora
DUO MAGIC - Fire (Rook) & Fire (Epel)
Special Magic - Water
Unique Magic - I SEE YOU
Once cast on a target, he can pinpoint its exact location.INCANTATION: Come, let’s see you try to outrun me. I See You.
EPEL FELMIER
Main - Water
DUO MAGIC - Fire (Epel) & Fire (Rook)
Special Magic - Flora
Unique Magic - SLEEP KISS
Places target in glass coffin and puts them to sleep.
INCANTATION: Close your eyes, still your breath. Sleep Kiss.
IDIA SHROUD
Main - Fire
DUO MAGIC - Void (Idia) & Water (Ortho)
Special Magic - Fire
Unique Magic - GATE TO UNDERWORLD
Opens and closes the door to the “Underworld” in STYX HQ.
INCANTATION: Game, Set, Match. Gate to Underworld.
ORTHO SHROUD
Main - Fire
DUO MAGIC - Water (Ortho) & Void (Idia)
Special Magic - Flora
Unique Magic - NONE :3
MALLEUS DRACONIA
Main - Void
DUO MAGIC - Void (Malleus) & Water (Lilia)
Special Magic - Void
Unique Magic - FAE OF MALEFICENCE
Casts a web of thorns and places everyone within to sleep.
INCANTATION: Spinning wheel of fate, keep pulling the thread of disaster. As King of the Abyss, I shall bestow this upon you. Fae of Maleficence.
LILIA VANROUGE
Main - Flora
DUO MAGIC - Void (Lilia) & Void (Malleus)
Special Magic - Flora
Unique Magic - FAR CRY CRADLE
Allows the caster to play back the memory of an “object” for a short time.
INCANTATION: All is as if it were days long past. No matter where it takes us, it will all be over in the blink of an eye. Far Cry Cradle.
SILVER
Main - Cosmic
DUO MAGIC - Flora (Silver) & Flora (Sebek)
Special Magic - Water
Unique Magic - MEET IN A DREAM
Allows the caster to jump into other people’s dreams. Only can be used while asleep. Cannot choose the dream that is jumped to. The dreamer is indicated by a white bird-like wisp.
INCANTATION: To the one I’ve met before, to the one I’ve yet to meet. Meet in a Dream.
SEBEK ZIGVOLT
Main - Water
DUO MAGIC - Flora (Sebek) & Flora (Silver)
Special Magic - Fire
Unique Magic - LIVING BOLT
His body becomes lightning, which allows him to move and strike like one.
INCANTATION: Strike through the stormy heavens, O lightning!