This year we have 2 publications in ACM UBICOMP 2017. UBICOMP is one of the leading Human Computer Interaction (HCI) conferences.
Papangelis Konstantinos, Metzger Melvin, Sheng Yiyeng, Liang Hai-Ning, Chamberlain Alan, Cao Ting. (2017). “Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.” PACM Interact. Mob. Wearable Ubiquitous Technol. Vol. 1, No. 3, Article 90 (September 2017), 26 pages. DOI: https://doi.org/10.1145/3130955 - Journal Paper in http://imwut.acm.org
Abstract
With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation into video games. Popular location-based games such as Ingress or Pokémon Go have millions of users, yet little is known about how the use of such games influences the nature of a user’s interaction with other users and their physical surroundings. To investigate how location-based games are integrated into a player’s daily life, how they influence a player’s mobility through the city, their perception of places and the role of human territoriality in this context, we have developed a location-based mobile multiplayer game called CityConqueror. In this paper, we present CityConqueror and the results of a study, which has focused on participants playing the game over a period of two weeks. The findings show that location-based games can be designed to give the player the illusion of playing in the context of the “real” world rather than a virtual or hybrid game reality. Our findings also suggest that location-based games can have a strong influence on a player’s mobility and perception of the urban space and that human territoriality can be expressed in location-based games. Based on our findings we propose a series of design implications for the design of mobile location-based games.
Papangelis K, Sheng Y, Liang HN, Chamberlain A, Javed-Khan V, Cao T (2017). “Unfolding the Interplay of Self-identity and Expressions of Territoriality in Location-based Social Networks”. In Adjunct proceedings of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UBICOMP ’17). ACM 2017. Page-number: Not available yet. DOI: https://doi.org/10.1145/3123024.3123081 – Note
Abstract
Self-identity in mobile location-based social networks (LBSN) is a relatively underexplored topic. In this paper, through a six-week study, utilising a novel LBSN called GeoMoments, we build upon the understanding that LBSN use can play an integral role in the self-identity of its users and introduce a relationship between self-identity and expressions of territoriality in LBSN. The primary purpose of this paper is to draw attention to the importance of potentialities of power facilitated by identity claims over an area, and the temporal nature of the polysemic meaning of physical places in LBSN so they can be drawn as a resource for design.