can u give us some bloodborne/souls trivia
omg omg where do I even start.
(no, really, where do I even start. the answer would be very different depending on whether you've played the game or no (I shall assume you have not??). also I will only talk about Bloodborne because there are too many DS games lol and Bloodborne's lore is way more interesting.)
ok ok so Bloodborne follows the player's character, The Hunter, who has been transported to and trapped in Yharnam, a city succumbing to the Beastly Scourge - a blood-borne illness that is turning its residents into strange and horrifying beasts. We, The Hunter, hunt them as we attempt to find and understand the source of this illness and put a stop the scourge.
The events of the game seemingly take place over the course of a single night, and the game has distinct stages depending on the stage of the moon. These moon stages affect the world, so no areas are exactly the same if you traverse them again as the night has progressed. For example, some enemies fall asleep, and some NPCs change as they succumb to the illness (or simply madness) as the night advances (such as everyone's favorite NPC, window guy Gilbert)
Bloodborne has a stat called Insight - it measures The Hunter's knowledge of the true world around them, above what mere humans can usually see and understand. The more crazy shit you stumble upon and the more important enemies you defeat, the more your insight grows.
The game world that the PC perceives changes depending on how much insight they have - the more insight into the world and its true workings, the more the player can see. For example, previously invisible things become visible, enemies change or appear where they previously would not, things animate and come to life, etc.
The game has 3 possible endings (each with dramatically different implications for The Hunter). Which one the player will get will depend on how they interact with certain items in the game and on the player's own choices. One ending gives one extra super cool boss fight, and one gives 2 extra super cool boss fights hihi
There is a lot of like. cosmic level fuckery going on in Bloodborne. Nothing is as it seems and you should always doubt whether the places you encounter are the real world or no.
Random tidbit but I really love this: one of the objectively coolest and scariest monsters in the game is the Amygdala, named (and modelled) after the amygdala part of the brain which is responsible for processing fear
(The Amygdala has a very important role in the lore, which makes all of this brain shit even cooler)
Big for me! The Hunter is canonly non-binary B-)
(as shown in the bloodborne comics)
Why Bloodborne slaps and should be played by all:
Fun. fast and interesting and intense
GREAT lore.
(also very complicated lore. took me so many replays and so many hours of listening to video essays to understand it lol.
in its essence it's a great & complicated story of human greed and foolishness, and our insignificance in the great scheme of things).
Strong vibes. Dark and gothic. mmm I love that shit. fuck!
it's all about the Lovecraftian-ism of it all
Cool & sexy outfits
(every day I wish I looked like a Bloodborne character)
Epic soundtrack
(arguably contains the best ever FromSoftware boss soundtrack) (mmm when that Ludwig the Accursed/Ludwig the Holy Blade hits)
It's difficult and I like that. I don't like easy games.