Finally compiled Umoria!!! I've been wanting to do this for ages, because I played for a while on Windows but wasn't successful at compiling on Linux so I kind of just abandoned it for a while. Just had to edit CMakeLists.txt to turn array-bounds back into a warning rather than an error. It was only getting caught once as part of error-handling code that didn't need to be flagged.
The hero faces a monster in the DOS port by Don G. Kneller of James Wilson’s Unix port of Robert Koeneke’s original dungeon-crawling roguelike game--the original roguelike game, Moria.
I'm still a roguelike noob, and also I have no idea what I'm doing. I liked the look of a couple DOS Moria/Angband ports I happened to see, and wanted to find out where it came from.
Next in line is non other than Moria. Like it’s name suggests, it’s a Lord of the Rings inspired game that takes place in the mines of Moria. The player is tasked with descending the mines and defeating the legendary Balrog, then return to the surface. Like hack it introduced shops albeit in a more, visually, pleasing way. New items and larger or infinite dungeons are available and the controls are a bit more straightforward than before. Easier than hack but slightly more challenging than Rogue, Moria offers a balanced and refreshing experience to roguelike players. In addition to these things, the town in which the shops reside is accessible through resurfacing by finding the right ladder in the dungeon.
The One wiki to Rule them All, “Balrogs”, https://lotr.fandom.com/wiki/Balrogs (accessed June 15, 2020)
Wikipedia contributors, "Moria (video game)," Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/w/index.php?title=Moria_(video_game)&oldid=960967606 (accessed June 15, 2020).