The Black undeads, that you can see above, are corpses reanimated by dark spells and evil curses. The work of demonic activity or necromancers, they are terrifying hordes of flesh-eating undeads, your typical horror movie zombie. Sometimes they are also called "ghouls" and those that wake them up, "ghoulcallers".
Blue undeads however are more akin to the Creature of Frankenstein. They are artificial zombies, creatures brought to life by mad scientists and morbid alchemists, who stitched together various pieces of human body before animating them. The technical term for the people that created those abominations is "skaberen", due to Blue undeads being called "skaab".
If you are interested in knowing more about the two different types of "zombies", the official Magic website has a detailed break-down and the "ghoulcallers's unhallowed" and the "skaberen's skaab":
THE UNHALLOWED
Necromantically animated zombies are more commonly called ghouls or "unhallowed" on Innistrad, because they're drawn forth from unhallowed graves. One of the duties of Avacynian clergy is blessing the final resting places of the dead to try to ensure "the Blessed Sleep." Now that Avacyn is no longer present, the dead can be more easily stirred.
Ghoulcallers
Necromancers on Innistrad are usually referred to as ghoulcallers, the black-mana mages that call forth the dead from graveyards, or "grafs." There are several varieties of graf, each of which draws forth a unique mix of the walking dead.
Fengraf. A fengraf is one of the many flooded lowland graveyards. These sites were once hallowed ground, but have remained untended for many years. Fengraf ghouls are usually smiths, cobblers, brothel workers and other common and poor folk.
Seagraf. A seagraf is a "fisherman's graveyard." Much like minor nobles, fishermen are often buried with their most prized possessions, such as nets, long harpoons, and large hooks for getting hold of a slippery catch. Seagraf unhallowed have not completely forgotten their trade even in death, and they will pursue victims using the tools and deftness they had in life.
Diregraf. A diregraf is the site of a particularly gruesome battle. Unhallowed awakened from a diregraf carry the armor, weapons, and fatal wounds from their last bloody battle. Diregraf ghouls carry this lust for an unfinished battle within their fogged minds, and they often attempt to fall into military formations as they were trained to do in life.
Once the dead have risen, the ghoulcaller then supplants all other addled thoughts of the dead with one single driving purpose in their minds. The near-mindless ghouls will call on what skills they have left to carry out the task, and the results are a grotesque parody of their lives. Blacksmiths attempt to "reforge" their opponents, fallen warriors emit rasping pseudo-cries, and undead murderers reawaken their taste for killing. Occasionally, fallen mages even show a limited ability to weave spells, but this often results in some aberration of the spell's original purpose.
THE SKAAB
Necro-alchemy is much more of an art than ghoulcalling. One who practices the art of creating skaabs is called a skaberen. The true goal of the skaberen is to create life, an undertaking which usually produces malformed "offspring" rather than true life.
There are four steps to producing a skaab.
Corpus Creare, also known as "corpse cobbling," is the collecting of various anatomical parts from corpses from which the skaab will be constructed. This is usually performed by paid grave robbers or homunculi under the skaberen's charge. In some cases, even the limbs of beasts are used for the construct; if a human arm is not available, a horse's leg can suffice.
Patin Ligitus, or rune-bonds, are the "binding plates" used to join various anatomical features together. These are plates of copper and/or brass, with silver-inlaid runes scribed on them. They provide an arcane bridge of sorts between disparate parts gathered by corpse-cobbling.
Viscus Vitae, or vital fluid, is the key to the skaberen's art. Viscus vitae is created by mixing a large quantity of lamp oil with the slightest pinch of the dried blood of an angel. Once a perfect mixture of viscus vitae is created, any blood remaining in the corpse is replaced with vital oil, via transfusion. As a result, skaab are often highly flammable.
Vox Quietus, translated as "the silent word," is the final step in creating a skaab. The skaberen whispers a fairly lengthy incantation over the corpse which awakens the creature, but in a much calmer manner that that which is used by ghoulcallers. Once awakened, the skaab is in a calm, "tabula rasa" state, which allows the alchemist to begin the long task of re-educating the creature. In the eyes of a skaberen, the technique used by ghoulcallers is crude, heretical, and provides unacceptable results.
Skaberen usually ply their trade in remote and inhospitable places, since they are viewed as blasphemers by commoners and clergy. Skaberen often become obsessed hermits who surround themselves with ancient scrolls and books, phials of rare noxious liquids, glass jars full of pickled organs, anatomical charts for both human and beast, rune-engraved skeletal remains, and small anvils and hammers for inscribing runes on brass and copper plates.
Baykok, originating from Anishinaabe mythology, are skeletal warriors born from dishonorable deaths. Their restless spirits, often due to scattered bones, prevent them from reaching the afterlife. With glowing eyes and ragged attire, they haunt the night sky, emitting terrifying screams. Their invisible arrows and insatiable hunger make them formidable adversaries. However, some tales suggest peace can be found by gathering their bones for a proper burial, granting them passage to the Land of Souls.
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CREDITS:
INFO:
warriorsofmyth.fandom.com
PHOTO:
Anatolii Leoshko