Am curious,
What is puppet girls lore?
(If she has one.)
Sadly, she doesn't have any. I just thought of some cool character design and made her
We ca give her lore together tho :>

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Am curious,
What is puppet girls lore?
(If she has one.)
Sadly, she doesn't have any. I just thought of some cool character design and made her
We ca give her lore together tho :>
I guess what I want from a hypertext game engine is…
easily listed as an NPM dependency and installed via NPM
not locking you in to any particular build system so it’s more future proof
using ES2015 module syntax so you can tree shake and all that
compatible with ES2015
game source code that can be committed to Git
the output Javascript is lightweight and quick to load
(ideally, but unlikely) search engine friendly, graceful fallback if Javascript is disabled
The options I’m aware of are:
Twine, the best known, which has a useful GUI to display the shape of your story, but (depending on theme) has an ugly scripting language which requires knowledge of the underlying Javascript to do anything with, and without care can easily leave blank lines when integrating narrative text and code
Undum, seemingly dead in the water for about a year, no NPM package
Raconteur, based on Undum with some extra features and easier use, seemingly as dead as Undum, no NPM package
Salet, a Coffeescript-based rewrite of Undum with some Raconteur features, last updated only a few weeks ago, has NPM support, but the documentation is somewhat limited
I think my first attempt will be to get Salet working as a dependency with ES2015 code and Webpack, instead of the build system used by the dev. If that fails, I might end up [trying and probably failing at] writing my own one lol.
i’m constantly reminded of mortality, and it doesn’t bother me the way you’d think
repost from that time i deleted an article i spent 4 days on T-T actual post this time since i somehow posted it privately yesterday 😭
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Hi, I’m Questioning. And I like to waste my life away dedicate my free time to random hobbies that catch my hyperfixation interest on the fly. Currently, I’ve returned to something most important. Updating the encyclopedia-esque database of AlternativeTo.net. o_o
Let me finish.
See, I started exploring the world of Visual Novel (VN) makers, which led to me discovering the world of Interactive Fiction (IF)–their predecessor afaic. And that’s where it got strange. What I’ve found is interesting developments in terms of innovation and such. Like Undum (image)–“a game framework for building a sophisticated form of hypertext interactive fiction” according to its GitHub. IFWiki calls it “an authoring system for CYOA-style stories playable on web browsers.” It was created by I.D. Millington in 2009, released in 2010, had returned in 2018, and would’ve changed the IF genre (kinda like Twine did) if not for how hard it was to get into.
Undum’s flexibility and power have made it the engine that drove some of the most significant works in IF (The Play, Almost Goodbye). But it has always been relatively inaccessible. Undum is not the system of choice for writing straightforward hypertext games; it’s a challenging system to learn and use that demands the author build their own engine on top of it to drive their game logic. Consider Raconteur for “Undum with batteries included.” -Bruno Dias (x)
Enter Raconteur, “a friendlier way to write Undum hypertext fiction” that was announced by Bruno Dias in 2015. More accurately described as “a library of Undum tools that can get someone writing their story quickly.” Here’s the thing about the “library of Undum tools” part: Undum did not come prepackaged with any… even though they were required to write your game,…😐 which “meant doing a lot of your own tooling.” 😑
Yeah, no surprise it won the award for Best Technological Development in XYZZY Awards 2015.
But hold up, somethin’ ain’t right…
Undum’s only got 21 games on IFDB.org and Raconteur’s got 4… with 1 overlap with Undum. 😐
So~… wth?
Well, someone else had a similar question on intfiction.org in March and got Josh Grams’ opinion on it: JavaScript.
🤷🏿♂️
So even though Undum was designed as the visual version of bookbinding and with the specific goals “aesthetic” & “technical” in mind, shit’s too intimidating compared to alternatives.
I hoped [writing Undum in JavaScript] would make it accessible for a wider range of dabblers, requiring transferable skills rather than learning a new language. It also made it achievable to write and document over a few weekends: I didn’t have to worry about parsing, or creating a complete runtime. But the best benefit, and in some ways the one least exploited in practice, is the ability to use Undum as part of a bigger game. I imagined a strategy game with CYOA elements, or a piece of interactive fiction using natural language generation to be different each time. -Ian Millington (x)
And here’s~ where it gets a bit fucked.
Remember the other person who had a similar question–J. J. Guest? Well, they ended their post with “Was it simply superseded by Ink / Inky?”
Who’s Sora?
LET'S GO I OWE YOU MY FUCKING LIFE
Sora is an OC I made not too long ago. She has short purple hair, green eyes, and is black with vitiligo, and she is so fucking cool and just like me fr
I have a tendency of making small ocs without much personality to fill in another OC's life, or give them conflict, or whatever. Sometimes those OCs get cast aside because they were never made to be important in the first place, and some others slowly get more personality or even a backstory of their own, and become fully-fledged characters. Sora is the latter
I had always been a fan of internal fights and confrontation of the self, and I always found interesting the typical "I am a good person but there is an evil me/curse that makes me do bad things" trope. So I thought, why not make an interesting spin? What if the person controlling the body was the evil self, forgetting it was evil and becoming kind, and Sora was the real human, wanting their body back?
Putting a readmore because there's some (consequenceless) self harm
"Vorple is a JavaScript user interface library for online interactive fiction and hypertext fiction.
Vorple is compatible with the hypertext fiction framework Undum. Later it will support parser interactive fiction using the Parchment interpreter."
Undum is a really cool choice fiction framework, all done in javascript, so it all runs straight in your browser, all client-side. Check out the tutorial at undum.com, itself of course written in Undum, and see how it's done.
A friendly hint: if you want to get into writing stuff with Undum, make sure you get a javascript debugging tool like Firebug, or you're doomed.