Four years after the Motherworm’s death, a masked AI known as Program X is threatening to throw cyberspace back into chaos.
With virus numbers back on the rise, the unhacker decides to open Smash Security once more. This time, a new AI named Neonya is there to battle by his side. Victory should be guaranteed with a superior AI like Neonya, but with signs of malfunction showing, the risk of her going rogue is ever present. She merely wishes to be accepted as her company’s official AI, yet the unhacker finds himself unable to crown her. After all, doing so will mean dethroning his former companions, the ones he still thinks about to this day.
But there is one thing that terrifies the unhacker above all else—why do Program X and her minions look so much like friends from a distant past?
Unhack 2 is a sequel to the first game I ever published here on Steam. Back then, I tried so hard to merge storytelling with gameplay. Looking back, the result was so-so, but history is history.
I have recently shifted my focus onto narrative oriented titles, and Unhack 2 will follow this trend. This sequel is a 45,000 word (just like Cursed Sight) visual novel that is linear in nature, so it is a kinetic novel to be precise.
Unhack 1 is several years old now, so I fully understand if gamers think it shows its age. Unhack 2 will start with a summary of the first game, allowing new players to jump right in. For those who want to dig deeper, there are complete playthroughs of the first game available on YouTube.
Throughout Unhack 2, players will be tasked with finding a series of passcodes needed to proceed. As the story progresses, some passwords will require players to break out of the 4th wall. For instance, there might be a hint sitting somewhere on the Unhack 2 website. These challenges can be skipped for those who prefer to concentrate on the narrative.
Website: http://unhack2.invertmouse.com
Please consider voting on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=602187066
Thank you! I hope you will find the experience worthwhile.