How about some Rocks | Unreal Engine 4
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How about some Rocks | Unreal Engine 4
Filling the Scene with Mood and Color
Kyle Hall gave a detailed breakdown of his lovely environment, which features some very neat lights and beautiful colorful skyboxes.
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Another screenshot! Set dressing has been going really well, I have the first world generally set dressed, but not polished. It all looks around like this right now which is exciting! I’ve got to plan again to start on the second world, but I’ll probably work on polishing the first world a bit too
Making Light Work in Sci-Fi Scenes
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.
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Creating Stylized Assets for a Game
Romain Durand talked about the way he created fantastic stylized assets for a new game Renegade Line. Excellent results and a very neat approach.
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Procedural Arctic Forest Environment Production
3d artist Ilari Lampinen talked about the way he managed to build a whole procedural arctic biome with some clever programming.
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Video Tutorial: Cinematic Lighting in UE4
Clothing Tool in Unreal Engine 4
With the development of new technologies and the increase in the processing power, we’re starting to see some really cool clothing simulations in real-time games. Most of the character artists, who work with clothes for their beloved 3d dummies, work with Marvelous Designer to simulate those outstanding elements of the production. With the newest version of the Unreal Engine 4.16 developers finally got a very easy and streamlined tool, which can help you simulate all the cloth elements in their games.
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