

#iwtv#interview with the vampire#the vampire armand#assad zaman#amc tvl



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Inquisitor cal
Hi, Jen! Eagerly (and patiently) awaiting TI4! Unrelated, but I was looking at a (probably concept art) table of customization menu animations for Jedi Survivor and one of them was "FacialHair_Equip_Alt | (Priority) 3) | feels his cheek with back of his hand and return to idle." I've seen the one where he strokes his chin after you've picked facial hair, but I don't think I've seen the back of the hand one. Did they put it in the game? Have you seen it? Thank you for your answer either way!
Ooh where did you see that specific animation / description? 👀
I know I've looked through all the Equip menu animations and don't remember this one, so it's probably a placeholder or was cut from the final game. But maybe I just missed it! I can check next week once I'm back home.
Also eagerly awaiting TI4, but the last production push is gonna be a challenge and I'm nervous just thinking about it. But!! It's 2026 and we believe in messy imperfect humanmade art because the process is just as valuable as the result 🙏 Does it need to be good? Irrelevant. Am I glad it exists? Yes :)
wow i had no idea you went through all that to make your photo/poses. thank you for your hard work!
Thanks for enjoying my Jedi stuff! It can definitely be a lot of work, but sometimes it's just fun :)
First: Love everything you do! You're so talented. I'm excited about the next TI video. Second: when you do the reposable and/or mod stuff (like the photo I just saw of Merrin wearing the poncho). Why are the whites of their eyes soooo white/stark sometimes? Is it because of the scene lightning? Are they inherently super white/stark and then they add cinematic lighting but when you do the posing, it's not there? I've never modded or anything so I was just curious
Good question!
For reference, here's the before and after of the Merrin poncho photos: first with only gameplay lighting, then my additional lights. That strong highlight in her eye is probably the open door of the Mantis. In hindsight I could've grabbed an object from outside and tried to block the doorway, buuutttt was too busy posing the poncho (priorities)
Since the "material" the game uses to render eyes is extra shiny, they reflect light more aggressively than almost any other texture. I'm also playing on PC with raytracing on, which adds even more reflections.
But most of the time, the existing light is helpful! Adding spotlights with third-party tools is (relatively) easy, lighting an entire game is the actual work.
Though one benefit of filming alt-angle cutscenes is watching the lights turn off when the default camera moves away. It's a helpful way to study the lighting artist's decisions and incorporate that visual language into my faux cutscene photos.
And there will definitely be more lighting breakdowns as I make progress on TI4. It's the most ambitious Jedi video I've made from a technical standpoint (help) and I'm pushing the limits of every technique I've learned over the last couple years. Stay tuned ✌️
Bode Akuna | Jedi Survivor
Probably a dumb question but since you can customize poses, can you customize expressions? Is there even a program out there that can do that? I know you've superimposed faces before for your videos to get nee context for stuff but I was curious about expressions in photos
No dumb questions when it comes to the UUU tools! They're not the easiest thing to figure out.
I've found three different ways to customize characters with the pose editor: 1) trigger an in-game body or face animation for that model's rig, 2) save a specific pose from a cutscene, or 3) build everything from scratch.
But since I only move the "bones" and not all the intricacies of the real character rig, facial expressions become really uncanny really fast. Cal's face has easily 80+ control points and without access to the rig hierarchy or "musculature," it just feels off. My best attempt is this photo of Cal and Kata, and you can see that making their (very awkward) smiles was a struggle. This later attempt didn't really work either. That's why everyone is always sad in my UUU photos :)
The in-game face animations I can trigger are either "idle" or "combat" or "pain" or "death" or some specific enemy finisher, so usually I stick to the neutral/idle face. Occasionally I can pull actual cutscene animations if the story progress and location line up right: like this faux cutscene of Cal listening to Mantis crew side dialogue, filmed right before (or maybe after) the "Merrin cloaks the Mantis" cinematic. But it's a 60/40% chance of crashing my PC so not always the best option.
I do want to start saving more poses from cutscenes, specifically to get better facial expressions from the actual PCAP data. Not every character can be "grabbed" during the cinematics (Cere continues to evade me, at least in the scenes I've tried??) so it'll be trial and error for a bit to see what's possible. Also this is probably way more answer than you wanted but hopefully it's helpful 👋
hallooooo it's kybersteal here - this is my main hehe - and uhh i have a bunch of questions about UUU actually, mostly about the order to do things in, how exactly it works with the in-game photomode (if at all) and if you can combine custom expressions with animations and such. like i said before, i've been spoiled with Otis tools in other games so i just wanna know if my expectations are unrealistic for Survivor or not lol. any help you can give will be very much appreciated ✌️☺️
Good questions! I mainly use the UUU camera in the Jedi games, with a few exceptions (Hell is Us and RDR2) so I'm not sure how Otis' tools are used elsewhere. But I'll answer with what I do know: